//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef ENERGYWAVE_H #define ENERGYWAVE_H #ifdef _WIN32 #pragma once #endif #include "basecombatweapon.h" #include "energy_wave.h" //----------------------------------------------------------------------------- // Purpose: Shield //----------------------------------------------------------------------------- class CEnergyWave : public CBaseEntity { DECLARE_DATADESC(); public: DECLARE_CLASS( CEnergyWave, CBaseEntity ); DECLARE_SERVERCLASS(); public: void Spawn( void ); void Precache( void ); public: static CEnergyWave* Create( CBaseEntity *pentOwner ); }; #endif //ENERGYWAVE_H
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |