//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Alyx's EMP effect // //=============================================================================// #include "cbase.h" #include "env_alyxemp_shared.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" #define EMP_BEAM_SPRITE "effects/laser1.vmt" LINK_ENTITY_TO_CLASS( env_alyxemp, CAlyxEmpEffect ); BEGIN_DATADESC( CAlyxEmpEffect ) DEFINE_KEYFIELD( m_nType, FIELD_INTEGER, "Type" ), DEFINE_KEYFIELD( m_strTargetName, FIELD_STRING, "EndTargetName" ), DEFINE_FIELD( m_nState, FIELD_INTEGER ), DEFINE_FIELD( m_flDuration, FIELD_FLOAT ), DEFINE_FIELD( m_flStartTime, FIELD_TIME ), DEFINE_FIELD( m_hTargetEnt, FIELD_EHANDLE ), DEFINE_FIELD( m_hBeam, FIELD_EHANDLE ), DEFINE_FIELD( m_iState, FIELD_INTEGER ), DEFINE_FIELD( m_bAutomated, FIELD_BOOLEAN ), DEFINE_THINKFUNC( AutomaticThink ), DEFINE_INPUTFUNC( FIELD_FLOAT, "StartCharge", InputStartCharge ), DEFINE_INPUTFUNC( FIELD_VOID, "StartDischarge", InputStartDischarge ), DEFINE_INPUTFUNC( FIELD_FLOAT, "Stop", InputStop ), DEFINE_INPUTFUNC( FIELD_STRING, "SetTargetEnt", InputSetTargetEnt ), END_DATADESC() IMPLEMENT_SERVERCLASS_ST( CAlyxEmpEffect, DT_AlyxEmpEffect ) SendPropInt( SENDINFO(m_nState), 8, SPROP_UNSIGNED), SendPropFloat( SENDINFO(m_flDuration), 0, SPROP_NOSCALE), SendPropFloat( SENDINFO(m_flStartTime), 0, SPROP_NOSCALE), END_SEND_TABLE() //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CAlyxEmpEffect::Spawn( void ) { Precache(); // No model but we still need to force this! AddEFlags( EFL_FORCE_CHECK_TRANSMIT ); // No shadows AddEffects( EF_NOSHADOW | EF_NORECEIVESHADOW ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CAlyxEmpEffect::Activate( void ) { // Start out with a target entity SetTargetEntity( STRING(m_strTargetName) ); BaseClass::Activate(); } //----------------------------------------------------------------------------- // Purpose: // Input : *szEntityName - //----------------------------------------------------------------------------- void CAlyxEmpEffect::SetTargetEntity( const char *szEntityName ) { // Find and store off our target entity CBaseEntity *pTargetEnt = NULL; if ( szEntityName && szEntityName[0] ) { pTargetEnt = gEntList.FindEntityByName( NULL, szEntityName ); if ( pTargetEnt == NULL ) { Assert(0); DevMsg( "Unable to find env_alyxemp (%s) target %s!\n", GetEntityName(), szEntityName ); } } SetTargetEntity( pTargetEnt ); } //----------------------------------------------------------------------------- // Passing NULL is ok! //----------------------------------------------------------------------------- void CAlyxEmpEffect::SetTargetEntity( CBaseEntity *pTarget ) { m_hTargetEnt.Set( pTarget ); } //----------------------------------------------------------------------------- // //----------------------------------------------------------------------------- void CAlyxEmpEffect::ActivateAutomatic( CBaseEntity *pAlyx, CBaseEntity *pTarget ) { Assert( pAlyx->GetBaseAnimating() != NULL ); SetParent( pAlyx, pAlyx->GetBaseAnimating()->LookupAttachment("LeftHand") ); SetLocalOrigin( vec3_origin ); m_iState = ALYXEMP_STATE_OFF; SetTargetEntity( pTarget ); SetThink( &CAlyxEmpEffect::AutomaticThink ); SetNextThink( gpGlobals->curtime ); m_bAutomated = true; } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- void CAlyxEmpEffect::AutomaticThink() { bool bSetNextThink = true; switch( m_iState ) { case ALYXEMP_STATE_OFF: StartCharge( 0.05f ); break; case ALYXEMP_STATE_CHARGING: StartDischarge(); break; case ALYXEMP_STATE_DISCHARGING: Stop( 1.0f ); bSetNextThink = false; break; } m_iState++; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CAlyxEmpEffect::Precache( void ) { PrecacheModel( EMP_BEAM_SPRITE ); PrecacheScriptSound( "AlyxEmp.Charge" ); PrecacheScriptSound( "AlyxEmp.Discharge" ); PrecacheScriptSound( "AlyxEmp.Stop" ); } //----------------------------------------------------------------------------- // Purpose: // Input : &inputdata - //----------------------------------------------------------------------------- void CAlyxEmpEffect::InputStartCharge( inputdata_t &inputdata ) { StartCharge( inputdata.value.Float() ); } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- void CAlyxEmpEffect::StartCharge( float flDuration ) { EmitSound( "AlyxEmp.Charge" ); m_nState = (int)ALYXEMP_STATE_CHARGING; m_flDuration = flDuration; m_flStartTime = gpGlobals->curtime; if( m_bAutomated ) { SetNextThink( gpGlobals->curtime + m_flDuration ); } } //----------------------------------------------------------------------------- // Purpose: // Input : &inputdata - //----------------------------------------------------------------------------- void CAlyxEmpEffect::InputStartDischarge( inputdata_t &inputdata ) { StartDischarge(); } void CAlyxEmpEffect::StartDischarge() { EmitSound( "AlyxEmp.Discharge" ); m_nState = (int)ALYXEMP_STATE_DISCHARGING; m_flStartTime = gpGlobals->curtime; // Beam effects on the target entity! if ( !m_hBeam && m_hTargetEnt ) { // Check to store off our view model index m_hBeam = CBeam::BeamCreate( EMP_BEAM_SPRITE, 8 ); if ( m_hBeam != NULL ) { m_hBeam->PointEntInit( m_hTargetEnt->GetAbsOrigin(), this ); m_hBeam->SetStartEntity( m_hTargetEnt ); m_hBeam->SetWidth( 4 ); m_hBeam->SetEndWidth( 8 ); m_hBeam->SetBrightness( 255 ); m_hBeam->SetColor( 255, 255, 255 ); m_hBeam->LiveForTime( 999.0f ); m_hBeam->RelinkBeam(); m_hBeam->SetNoise( 16 ); } // End hit Vector shotDir = ( GetAbsOrigin() - m_hTargetEnt->GetAbsOrigin() ); VectorNormalize( shotDir ); CPVSFilter filter( m_hTargetEnt->GetAbsOrigin() ); te->GaussExplosion( filter, 0.0f, m_hTargetEnt->GetAbsOrigin() - ( shotDir * 4.0f ), RandomVector(-1.0f, 1.0f), 0 ); } if( m_bAutomated ) { SetNextThink( gpGlobals->curtime + 0.5f ); } } //----------------------------------------------------------------------------- // Purpose: // Input : &inputdata - //----------------------------------------------------------------------------- void CAlyxEmpEffect::InputStop( inputdata_t &inputdata ) { float flDuration = inputdata.value.Float(); Stop( flDuration ); } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- void CAlyxEmpEffect::Stop( float flDuration ) { EmitSound( "AlyxEmp.Stop" ); m_nState = (int)ALYXEMP_STATE_OFF; m_flDuration = flDuration; m_flStartTime = gpGlobals->curtime; if ( m_hBeam != NULL ) { UTIL_Remove( m_hBeam ); m_hBeam = NULL; } if( m_bAutomated ) { SetThink( &CAlyxEmpEffect::SUB_Remove ); SetNextThink( gpGlobals->curtime + flDuration + 1.0f ); } } //----------------------------------------------------------------------------- // Purpose: // Input : &inputdata - //----------------------------------------------------------------------------- void CAlyxEmpEffect::InputSetTargetEnt( inputdata_t &inputdata ) { SetTargetEntity( inputdata.value.String() ); }
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |