//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "player_command.h" #include "player.h" #include "igamemovement.h" #include "hl_movedata.h" #include "ipredictionsystem.h" #include "iservervehicle.h" #include "hl2_player.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" class CHLPlayerMove : public CPlayerMove { DECLARE_CLASS( CHLPlayerMove, CPlayerMove ); public: void SetupMove( CBasePlayer *player, CUserCmd *ucmd, IMoveHelper *pHelper, CMoveData *move ); void FinishMove( CBasePlayer *player, CUserCmd *ucmd, CMoveData *move ); }; // // // PlayerMove Interface static CHLPlayerMove g_PlayerMove; //----------------------------------------------------------------------------- // Singleton accessor //----------------------------------------------------------------------------- CPlayerMove *PlayerMove() { return &g_PlayerMove; } // static CHLMoveData g_HLMoveData; CMoveData *g_pMoveData = &g_HLMoveData; IPredictionSystem *IPredictionSystem::g_pPredictionSystems = NULL; void CHLPlayerMove::SetupMove( CBasePlayer *player, CUserCmd *ucmd, IMoveHelper *pHelper, CMoveData *move ) { // Call the default SetupMove code. BaseClass::SetupMove( player, ucmd, pHelper, move ); // Convert to HL2 data. CHL2_Player *pHLPlayer = static_cast<CHL2_Player*>( player ); Assert( pHLPlayer ); CHLMoveData *pHLMove = static_cast<CHLMoveData*>( move ); Assert( pHLMove ); player->m_flForwardMove = ucmd->forwardmove; player->m_flSideMove = ucmd->sidemove; pHLMove->m_bIsSprinting = pHLPlayer->IsSprinting(); IServerVehicle *pVehicle = player->GetVehicle(); if (pVehicle && gpGlobals->frametime != 0) { pVehicle->SetupMove( player, ucmd, pHelper, move ); } } void CHLPlayerMove::FinishMove( CBasePlayer *player, CUserCmd *ucmd, CMoveData *move ) { // Call the default FinishMove code. BaseClass::FinishMove( player, ucmd, move ); IServerVehicle *pVehicle = player->GetVehicle(); if (pVehicle && gpGlobals->frametime != 0) { pVehicle->FinishMove( player, ucmd, move ); } }
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |