//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #ifndef MOVIE_EXPLOSION_H #define MOVIE_EXPLOSION_H #include "baseparticleentity.h" class MovieExplosion : public CBaseParticleEntity { public: DECLARE_CLASS( MovieExplosion, CBaseParticleEntity ); DECLARE_SERVERCLASS(); static MovieExplosion* CreateMovieExplosion(const Vector &pos); }; #endif
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |