//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef GAMEEVENTDEFS_H #define GAMEEVENTDEFS_H #ifdef _WIN32 #pragma once #endif // Make sure your gameevents.res and this file is in sync // Event names may be 32 characters long and are case sensitive // 256 is the maximum number of game events #define GAME_EVENT_PLAYER_DEATH "player_death" #define GAME_EVENT_SAY_TEXT "say_text" #endif // GAMEEVENTDEFS_H
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |