//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "cbase.h" #include "usermessages.h" #include "shake.h" #include "voice_gamemgr.h" void RegisterUserMessages() { usermessages->Register( "Geiger", 1 ); // geiger info data usermessages->Register( "Train", 1 ); // train control data usermessages->Register( "HudText", -1 ); usermessages->Register( "SayText", -1 ); usermessages->Register( "TextMsg", -1 ); usermessages->Register( "HudMsg", -1 ); usermessages->Register( "ResetHUD", 1 ); // called every respawn usermessages->Register( "GameTitle", 0 ); // show game title usermessages->Register( "ItemPickup", -1 ); // for item history on screen usermessages->Register( "ShowMenu", -1 ); // show hud menu usermessages->Register( "Shake", 13 ); // shake view usermessages->Register( "Fade", 10 ); // fade HUD in/out usermessages->Register( "VGUIMenu", -1 ); // Show VGUI menu usermessages->Register( "CloseCaption", 7 ); // Show a caption (by string id number)(duration in 10th of a second) usermessages->Register( "SendAudio", -1 ); // play radion command usermessages->Register( "VoiceMask", VOICE_MAX_PLAYERS_DW*4 * 2 + 1 ); usermessages->Register( "RequestState", 0 ); usermessages->Register( "BarTime", -1 ); // For the C4 progress bar. usermessages->Register( "Damage", -1 ); // for HUD damage indicators usermessages->Register( "RadioText", -1 ); // for HUD damage indicators usermessages->Register( "HintText", -1 ); // Displays hint text display usermessages->Register( "ReloadEffect", 2 ); // a player reloading.. usermessages->Register( "PlayerAnimEvent", -1 ); // jumping, firing, reload, etc. usermessages->Register( "AmmoDenied", 2 ); usermessages->Register( "UpdateRadar", -1 ); // Used to send a sample HUD message usermessages->Register( "GameMessage", -1 ); }
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |