//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $Header: $ // $NoKeywords: $ //=============================================================================// #ifndef SHADERDLL_GLOBAL_H #define SHADERDLL_GLOBAL_H #ifdef _WIN32 #pragma once #endif //----------------------------------------------------------------------------- // forward declarations //----------------------------------------------------------------------------- class IShaderSystem; //----------------------------------------------------------------------------- // forward declarations //----------------------------------------------------------------------------- inline IShaderSystem *GetShaderSystem() { extern IShaderSystem* g_pSLShaderSystem; return g_pSLShaderSystem; } #endif // SHADERDLL_GLOBAL_H
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |