//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "icvar.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" // ------------------------------------------------------------------------------------------- // // ConVar stuff. // ------------------------------------------------------------------------------------------- // static ICvar *s_pCVar; class CShaderLibConVarAccessor : public IConCommandBaseAccessor { public: virtual bool RegisterConCommandBase( ConCommandBase *pCommand ) { // Mark for easy removal pCommand->AddFlags( FCVAR_MATERIAL_SYSTEM ); // Unlink from shaderlib only list pCommand->SetNext( 0 ); // Link to engine's list instead s_pCVar->RegisterConCommandBase( pCommand ); char const *pValue = s_pCVar->GetCommandLineValue( pCommand->GetName() ); if( pValue && !pCommand->IsCommand() ) { ( ( ConVar * )pCommand )->SetValue( pValue ); } return true; } }; CShaderLibConVarAccessor g_ConVarAccessor; void InitShaderLibCVars( CreateInterfaceFn cvarFactory ) { s_pCVar = (ICvar*)cvarFactory( VENGINE_CVAR_INTERFACE_VERSION, NULL ); if ( s_pCVar ) { ConCommandBaseMgr::OneTimeInit( &g_ConVarAccessor ); } } ICvar *GetCVar() { return s_pCVar; }
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |