ps.1.1 ;------------------------------------------------------------------------------ ; Draw a texture . . woo hoo! ; t0 - texture ; ; The texture coordinates need to be defined as follows: ; tc0 - texcoords ;------------------------------------------------------------------------------ tex t0 tex t1 tex t2 mul r0.rgb, t0, v0 + ; base times vertex color (no alpha) mov r0.a, v0.a ; Grab alpha from vertex color mul r0.rgb, t1, r0 ; fold in lighting (color only) mul_x2 r0.rgb, r0, t2 ; detail texture mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2) mul r1, c1, t0 ; Self illum * tint lrp r0.rgb, t0.a, r1, r0 ; Blend between self-illum + base * lightmap
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |