ps.1.1 ;------------------------------------------------------------------------------ ; Draw a texture . . woo hoo! ; t0 - texture ; ; The texture coordinates need to be defined as follows: ; tc0 - texcoords ;------------------------------------------------------------------------------ tex t0 ; base color tex t1 ; cube map tex t3 ; detail texture mul r0, t0, c3 ; base times modulation mul r0.rgb, v0, r0 ; apply vertex lighting mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2) mul_x2 r0.rgb, r0, t3 ; detail texture mad r0.rgb, t1, c2, r0 ; + envmap * envmaptint (color only)
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |