ps.1.1 ;------------------------------------------------------------------------------ ; Draw a texture . . woo hoo! ; t0 - texture ; ; The texture coordinates need to be defined as follows: ; tc0 - texcoords ;------------------------------------------------------------------------------ tex t0 tex t1 ; Blend between grey and lightmap color based on total alpha def c0 0.5f 0.5f 0.5f 1.0f mul_x2 r1.rgb, c0, t1 ; Apply overbright to lightmap + mul r1.a, t0, v0 ; base times vertex alpha ; GR - workaround for const/lerp issues mul r0.rgb, c1, t0 ; Self illum * tint +mul_sat r0.a, c1, t0 lrp r1.rgb, t0.a, r1, r0 ; Blend between self-illum + lightmap lrp r0, r1.a, r1, c0 ; interpolate between grey + color
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |