ps.1.1 ;------------------------------------------------------------------------------ ; Draw a texture . . woo hoo! ; t0 - texture ; ; The texture coordinates need to be defined as follows: ; tc0 - texcoords ;------------------------------------------------------------------------------ tex t0 tex t1 ; Blend between grey and lightmap color based on total alpha def c2, 0.5f, 0.5f, 0.5f, 1.0f mul_x2 r1.rgb, c0, t1 ; Apply overbright to lightmap + mov r1.a, v0 ; vertex alpha lrp r0, r1.a, r1, c2 ; interpolate between grey + color
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |