vs.1.1 # STATIC: "DETAIL" "0..1" # STATIC: "ENVMAP" "0..1" # STATIC: "ENVMAPCAMERASPACE" "0..0" # STATIC: "ENVMAPSPHERE" "0..1" # STATIC: "VERTEXCOLOR" "0..1" # DYNAMIC: "DOWATERFOG" "0..1" # DYNAMIC: "SKINNING" "0..1" [XBOX] # DYNAMIC: "NUM_BONES" "0..3" [PC] # can't have envmapshere or envmapcameraspace without envmap # SKIP: !$ENVMAP && ( $ENVMAPSPHERE || $ENVMAPCAMERASPACE ) # can't have both envmapsphere and envmapcameraspace # SKIP: $ENVMAPSPHERE && $ENVMAPCAMERASPACE #include "SDK_UnlitGeneric_inc.vsh" &UnlitGeneric( $DETAIL, $ENVMAP, $ENVMAPCAMERASPACE, $ENVMAPSPHERE, $VERTEXCOLOR );
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |