//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #ifdef NV3X #define PSHADER_VECT_SCALE 20.0 #define VSHADER_VECT_SCALE (1.0 / (PSHADER_VECT_SCALE) ) #else #define PSHADER_VECT_SCALE 1.0 #define VSHADER_VECT_SCALE 1.0 #endif // GR - HDR luminance maps to 0..n range // IMPORTANT: Keep the same value as in materialsystem_global.h // HDRFIXME: Make this a pixel shader constant? #define MAX_HDR_OVERBRIGHT 16.0f #define GAMMA_FOG_COLOR 29 #define TONE_MAPPING_GAMMA_SCALE_PSH_CONSTANT 30 #define TONE_MAPPING_LINEAR_SCALE_PSH_CONSTANT 31
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |