cpp_shader_constant_register_map.h #1

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//========= Copyright  1996-2006, Valve LLC, All rights reserved. ============
//
// Purpose: Provide convenient mapping for shader constants
//
// $NoKeywords: $
//=============================================================================

#include "shader_constant_register_map.h"

// For the C code, map the above file's defines back to integers...
#define c0	0	
#define c1	1	
#define c2	2	
#define c3	3	
#define c4	4	
#define c5	5	
#define c6	6	
#define c7	7	
#define c8	8	
#define c9	9	
#define c10	10
#define c11	11
#define c12	12
#define c13	13
#define c14	14
#define c15	15
#define c16	16
#define c17	17
#define c18	18
#define c19	19
#define c20	20
#define c21	21
#define c22	22
#define c23	23
#define c24	24
#define c25	25
#define c26	26
#define c27	27
#define c28	28
#define c29	29
#define c30	30
#define c31	31
# Change User Description Committed
#1 5821 Knut Wikstrom Added Valve Source code.
This is NOT to be commited to other than new code from Valve.