//========= Copyright 1996-2005, Valve LLC, All rights reserved. ============ // // Purpose: // // $NoKeywords: $ //============================================================================= #ifndef SKIN_DX9_HELPER_H #define SKIN_DX9_HELPER_H #include <string.h> #include "vertexlitgeneric_dx9_helper.h" //----------------------------------------------------------------------------- // Forward declarations //----------------------------------------------------------------------------- class CBaseVSShader; class IMaterialVar; class IShaderDynamicAPI; class IShaderShadow; void InitParamsSkin_DX9( CBaseVSShader *pShader, IMaterialVar** params, const char *pMaterialName, bool bSkin, VertexLitGeneric_DX9_Vars_t &info ); void InitSkin_DX9( CBaseVSShader *pShader, IMaterialVar** params, bool bSkin, VertexLitGeneric_DX9_Vars_t &info ); void DrawSkin_DX9( CBaseVSShader *pShader, IMaterialVar** params, IShaderDynamicAPI *pShaderAPI, IShaderShadow* pShaderShadow, bool bSkin, VertexLitGeneric_DX9_Vars_t &info ); #endif // SKIN_DX9_HELPER_H
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |