<?xml version="1.0" encoding="Windows-1252"?> <VisualStudioProject ProjectType="Visual C++" Version="8.00" Name="stdshader_dx8-2005" ProjectGUID="{AE9190C1-E3F7-4284-BB47-36DAF2C97F3E}" > <Platforms> <Platform Name="Win32" /> </Platforms> <ToolFiles> </ToolFiles> <Configurations> <Configuration Name="Debug|Win32" OutputDirectory=".\Debug_dx8" IntermediateDirectory=".\Debug_dx8" ConfigurationType="2" InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="false" CharacterSet="2" > <Tool Name="VCPreBuildEventTool" /> <Tool Name="VCCustomBuildTool" Description="Publishing to target directory (bin\)..." CommandLine="if exist "bin\game_shader_dx8.dll" attrib -r "bin\game_shader_dx8.dll"
copy "$(TargetPath)" "bin\game_shader_dx8.dll"
if exist "$(TargetDir)"game_shader_dx8.map copy "$(TargetDir)"game_shader_dx8.map "bin\game_shader_dx8.map"
" Outputs=""bin\game_shader_dx8.dll"" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" PreprocessorDefinitions="_DEBUG" MkTypLibCompatible="true" SuppressStartupBanner="true" TargetEnvironment="1" TypeLibraryName=".\Debug_dx8/stdshader_dx8.tlb" HeaderFileName="" /> <Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="..\..\common,..\..\public,..\..\public\tier1,fxctmp9,vshtmp9,..\..\dx9sdk\include" PreprocessorDefinitions="_DEBUG;_WINDOWS;_USRDLL;STDSHADER_DX8_DLL_EXPORT;_WIN32" ExceptionHandling="0" BasicRuntimeChecks="0" RuntimeLibrary="1" PrecompiledHeaderFile=".\Debug_dx8/stdshader_dx8.pch" AssemblerListingLocation=".\Debug_dx8/" ObjectFile=".\Debug_dx8/" ProgramDataBaseFileName=".\Debug_dx8/" BrowseInformation="1" WarningLevel="4" SuppressStartupBanner="true" DebugInformationFormat="4" CompileAs="0" /> <Tool Name="VCManagedResourceCompilerTool" /> <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="_DEBUG" Culture="1033" /> <Tool Name="VCPreLinkEventTool" /> <Tool Name="VCLinkerTool" AdditionalDependencies="version.lib winmm.lib" OutputFile=".\Debug_dx8/game_shader_dx8.dll" LinkIncremental="2" SuppressStartupBanner="true" AdditionalLibraryDirectories="..\..\lib\common\,..\..\lib\public\" IgnoreDefaultLibraryNames="LIBCMT" GenerateDebugInformation="true" ProgramDatabaseFile=".\Debug_dx8/stdshader_dx8.pdb" SubSystem="2" ImportLibrary=".\Debug_dx8/stdshader_dx8.lib" TargetMachine="1" /> <Tool Name="VCALinkTool" /> <Tool Name="VCManifestTool" /> <Tool Name="VCXDCMakeTool" /> <Tool Name="VCBscMakeTool" /> <Tool Name="VCFxCopTool" /> <Tool Name="VCAppVerifierTool" /> <Tool Name="VCWebDeploymentTool" /> <Tool Name="VCPostBuildEventTool" /> </Configuration> <Configuration Name="Release|Win32" OutputDirectory=".\Release_dx8" IntermediateDirectory=".\Release_dx8" ConfigurationType="2" InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="false" CharacterSet="2" > <Tool Name="VCPreBuildEventTool" /> <Tool Name="VCCustomBuildTool" Description="Publishing to target directory (bin\)..." CommandLine="if exist "bin\game_shader_dx8.dll" attrib -r "bin\game_shader_dx8.dll"
copy "$(TargetPath)" "bin\game_shader_dx8.dll"
if exist "$(TargetDir)"game_shader_dx8.map copy "$(TargetDir)"game_shader_dx8.map "bin\game_shader_dx8.map"
" Outputs=""bin\game_shader_dx8.dll"" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" PreprocessorDefinitions="NDEBUG" MkTypLibCompatible="true" SuppressStartupBanner="true" TargetEnvironment="1" TypeLibraryName=".\Release_dx8/stdshader_dx8.tlb" HeaderFileName="" /> <Tool Name="VCCLCompilerTool" Optimization="2" InlineFunctionExpansion="2" EnableIntrinsicFunctions="true" FavorSizeOrSpeed="1" AdditionalIncludeDirectories="..\..\common,..\..\public,..\..\public\tier1,fxctmp9,vshtmp9,..\..\dx9sdk\include" PreprocessorDefinitions="NDEBUG;_WINDOWS;_USRDLL;STDSHADER_DX8_DLL_EXPORT;_WIN32" StringPooling="true" ExceptionHandling="0" RuntimeLibrary="0" BufferSecurityCheck="false" EnableFunctionLevelLinking="true" PrecompiledHeaderFile=".\Release_dx8/stdshader_dx8.pch" AssemblerListingLocation=".\Release_dx8/" ObjectFile=".\Release_dx8/" ProgramDataBaseFileName=".\Release_dx8/" WarningLevel="4" SuppressStartupBanner="true" DebugInformationFormat="3" CompileAs="0" /> <Tool Name="VCManagedResourceCompilerTool" /> <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="NDEBUG" Culture="1033" /> <Tool Name="VCPreLinkEventTool" /> <Tool Name="VCLinkerTool" AdditionalDependencies="version.lib winmm.lib" OutputFile=".\Release_dx8/game_shader_dx8.dll" LinkIncremental="1" SuppressStartupBanner="true" AdditionalLibraryDirectories="..\..\lib\common\,..\..\lib\public\" IgnoreDefaultLibraryNames="LIBC,LIBCD" ProgramDatabaseFile=".\Release_dx8/stdshader_dx8.pdb" SubSystem="2" ImportLibrary=".\Release_dx8/stdshader_dx8.lib" TargetMachine="1" /> <Tool Name="VCALinkTool" /> <Tool Name="VCManifestTool" /> <Tool Name="VCXDCMakeTool" /> <Tool Name="VCBscMakeTool" /> <Tool Name="VCFxCopTool" /> <Tool Name="VCAppVerifierTool" /> <Tool Name="VCWebDeploymentTool" /> <Tool Name="VCPostBuildEventTool" /> </Configuration> </Configurations> <References> </References> <Files> <Filter Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" > <File RelativePath="BaseVSShader.cpp" > </File> <File RelativePath="BaseVSShader.h" > </File> <File RelativePath=".\core_dx8.cpp" > </File> <File RelativePath=".\lightmappedgeneric_decal.cpp" > </File> <File RelativePath="lightmappedgeneric_dx8.cpp" > </File> <File RelativePath="..\..\public\tier0\memoverride.cpp" > </File> <File RelativePath="refract_dx80.cpp" > </File> <File RelativePath="unlitgeneric_dx8.cpp" > </File> <File RelativePath="vertexlitgeneric_dx8.cpp" > </File> <File RelativePath="..\..\public\vmatrix.cpp" > </File> <File RelativePath="water_dx80.cpp" > </File> <File RelativePath="water_dx81.cpp" > </File> </Filter> <Filter Name="Header Files" > <File RelativePath=".\eyes_dx8_dx9_helper.h" > </File> </Filter> <Filter Name="Link Libraries" > <File RelativePath="..\..\dx9sdk\lib\d3dx9.lib" > <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCustomBuildTool" Description="" CommandLine="" /> </FileConfiguration> <FileConfiguration Name="Release|Win32" > <Tool Name="VCCustomBuildTool" Description="" CommandLine="" /> </FileConfiguration> </File> <File RelativePath="..\..\lib\public\mathlib.lib" > </File> <File RelativePath="..\..\lib\public\shaderlib.lib" > <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCustomBuildTool" Description="" CommandLine="" /> </FileConfiguration> <FileConfiguration Name="Release|Win32" > <Tool Name="VCCustomBuildTool" Description="" CommandLine="" /> </FileConfiguration> </File> <File RelativePath="..\..\lib\public\tier0.lib" > <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCustomBuildTool" Description="" CommandLine="" /> </FileConfiguration> <FileConfiguration Name="Release|Win32" > <Tool Name="VCCustomBuildTool" Description="" CommandLine="" /> </FileConfiguration> </File> <File RelativePath="..\..\lib\public\tier1.lib" > </File> <File RelativePath="..\..\lib\public\vstdlib.lib" > </File> </Filter> <File RelativePath="..\..\devtools\bin\psh_prep.pl" > </File> <File RelativePath="stdshader_dx8.txt" > </File> <File RelativePath="..\..\devtools\bin\vsh_prep.pl" > </File> </Files> <Globals> </Globals> </VisualStudioProject>
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |