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copy "$(TargetPath)" "bin\game_shader_dx9.dll"
if exist "$(TargetDir)"game_shader_dx9.map copy "$(TargetDir)"game_shader_dx9.map "bin\game_shader_dx9.map"
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copy "$(TargetPath)" "bin\game_shader_dx9.dll"
if exist "$(TargetDir)"game_shader_dx9.map copy "$(TargetDir)"game_shader_dx9.map "bin\game_shader_dx9.map"
" Outputs=""bin\game_shader_dx9.dll"" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" PreprocessorDefinitions="NDEBUG" MkTypLibCompatible="true" SuppressStartupBanner="true" TargetEnvironment="1" TypeLibraryName=".\Release_dx9/stdshader_dx9.tlb" HeaderFileName="" /> <Tool Name="VCCLCompilerTool" AdditionalOptions="/Zm1200 " Optimization="2" InlineFunctionExpansion="2" EnableIntrinsicFunctions="true" FavorSizeOrSpeed="1" AdditionalIncludeDirectories="..\..\common,..\..\public,..\..\public\tier1,fxctmp9,vshtmp9,..\..\dx9sdk\include" PreprocessorDefinitions="NDEBUG;DX9;_WINDOWS;_USRDLL;STDSHADER_DX9_DLL_EXPORT;_WIN32" StringPooling="true" ExceptionHandling="0" RuntimeLibrary="0" BufferSecurityCheck="false" EnableFunctionLevelLinking="true" PrecompiledHeaderFile=".\Release_dx9/stdshader_dx9.pch" AssemblerListingLocation=".\Release_dx9/" ObjectFile=".\Release_dx9/" ProgramDataBaseFileName=".\Release_dx9/" WarningLevel="4" 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Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" > <File RelativePath="BaseVSShader.cpp" > </File> <File RelativePath="BaseVSShader.h" > </File> <File RelativePath=".\Bloom.cpp" > </File> <File RelativePath="..\..\public\bumpvects.cpp" > </File> <File RelativePath=".\core_dx9.cpp" > </File> <File RelativePath=".\lightmappedgeneric_dx9.cpp" > </File> <File RelativePath=".\lightmappedgeneric_dx9_helper.cpp" > </File> <File RelativePath=".\lightmappedgeneric_hdr_dx9.cpp" > </File> <File RelativePath="..\..\public\tier0\memoverride.cpp" > </File> <File RelativePath="refract.cpp" > </File> <File RelativePath=".\skin_dx9_helper.cpp" > </File> <File RelativePath=".\unlitgeneric_dx9.cpp" > </File> <File RelativePath=".\unlitgeneric_hdr_dx9.cpp" > </File> <File RelativePath=".\vertexlitgeneric_dx9.cpp" > </File> <File RelativePath=".\vertexlitgeneric_dx9_helper.cpp" > </File> <File RelativePath=".\vertexlitgeneric_hdr_dx9.cpp" > </File> <File RelativePath="..\..\public\vmatrix.cpp" > </File> <File RelativePath="water.cpp" > </File> </Filter> <Filter Name="Header Files" Filter="h;hpp;hxx;hm;inl" > <File RelativePath="common_fxc.h" > </File> <File RelativePath="common_hlsl_cpp_consts.h" > </File> <File RelativePath="common_ps_fxc.h" > </File> <File RelativePath="common_vertexlitgeneric_ps20.fxc" > </File> <File RelativePath="common_vertexlitgeneric_vs20.fxc" > </File> <File RelativePath="common_vs_fxc.h" > </File> <File RelativePath=".\lightmappedgeneric_dx9_helper.h" > </File> <File RelativePath=".\vertexlitgeneric_dx95_helper.h" > </File> <File RelativePath=".\worldvertextransition_dx8_helper.h" > </File> </Filter> <Filter Name="Link Libraries" > <File RelativePath="..\..\dx9sdk\lib\d3d9.lib" > <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCustomBuildTool" Description="" CommandLine="" /> </FileConfiguration> <FileConfiguration Name="Release|Win32" > <Tool Name="VCCustomBuildTool" Description="" CommandLine="" /> </FileConfiguration> </File> <File RelativePath="..\..\dx9sdk\lib\d3dx9.lib" > <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCustomBuildTool" Description="" CommandLine="" /> </FileConfiguration> <FileConfiguration Name="Release|Win32" > <Tool Name="VCCustomBuildTool" Description="" CommandLine="" /> </FileConfiguration> </File> <File RelativePath="..\..\lib\public\mathlib.lib" > </File> <File RelativePath="..\..\lib\public\shaderlib.lib" > </File> <File RelativePath="..\..\lib\public\tier0.lib" > <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCustomBuildTool" Description="" CommandLine="" /> </FileConfiguration> <FileConfiguration Name="Release|Win32" > <Tool Name="VCCustomBuildTool" Description="" CommandLine="" /> </FileConfiguration> </File> <File RelativePath="..\..\lib\public\tier1.lib" > </File> <File RelativePath="..\..\lib\public\vstdlib.lib" > <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCustomBuildTool" Description="" CommandLine="" /> </FileConfiguration> <FileConfiguration Name="Release|Win32" > <Tool Name="VCCustomBuildTool" Description="" CommandLine="" /> </FileConfiguration> </File> </Filter> <File RelativePath="..\..\devtools\bin\fxc_prep.pl" > </File> <File RelativePath="stdshader_dx9.txt" > </File> <File RelativePath="..\..\devtools\bin\updateshaders.pl" > </File> </Files> <Globals> </Globals> </VisualStudioProject>
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |