//========= Copyright 1996-2005, Valve LLC, All rights reserved. ============ // // Purpose: // // $NoKeywords: $ //============================================================================= #ifndef VERTEXLITGENERIC_DX9_HELPER_H #define VERTEXLITGENERIC_DX9_HELPER_H #include <string.h> //----------------------------------------------------------------------------- // Forward declarations //----------------------------------------------------------------------------- class CBaseVSShader; class IMaterialVar; class IShaderDynamicAPI; class IShaderShadow; //----------------------------------------------------------------------------- // Init params/ init/ draw methods //----------------------------------------------------------------------------- struct VertexLitGeneric_DX9_Vars_t { VertexLitGeneric_DX9_Vars_t() { memset( this, 0xFF, sizeof(*this) ); } int m_nBaseTexture; int m_nBaseTextureFrame; int m_nBaseTextureTransform; int m_nAlbedo; int m_nDetail; int m_nDetailFrame; int m_nDetailScale; int m_nEnvmap; int m_nEnvmapFrame; int m_nEnvmapMask; int m_nEnvmapMaskFrame; int m_nEnvmapMaskTransform; int m_nEnvmapTint; int m_nBumpmap; int m_nBumpFrame; int m_nBumpmap2; int m_nBumpFrame2; int m_nBumpmap3; int m_nBumpFrame3; int m_nBumpTransform; int m_nEnvmapContrast; int m_nEnvmapSaturation; int m_nAlphaTestReference; int m_nFlashlightTexture; int m_nFlashlightTextureFrame; int m_nSelfIllumTint; int m_nPhongExponent; int m_nPhongExponentTexture; int m_nLightWarpTexture; int m_nPhongBoost; int m_nPhongFresnelRanges; int m_nSelfIllumEnvMapMask_Alpha; int m_nAmbientOnly; int m_nHDRColorScale; int m_nPhong; }; void InitParamsVertexLitGeneric_DX9( CBaseVSShader *pShader, IMaterialVar** params, const char *pMaterialName, bool bVertexLitGeneric, VertexLitGeneric_DX9_Vars_t &info ); void InitVertexLitGeneric_DX9( CBaseVSShader *pShader, IMaterialVar** params, bool bVertexLitGeneric, VertexLitGeneric_DX9_Vars_t &info ); void DrawVertexLitGeneric_DX9( CBaseVSShader *pShader, IMaterialVar** params, IShaderDynamicAPI *pShaderAPI, IShaderShadow* pShaderShadow, bool bVertexLitGeneric, VertexLitGeneric_DX9_Vars_t &info ); #endif // VERTEXLITGENERIC_DX9_HELPER_H
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |