//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "shaderlib/CShader.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" // NOTE: Water DX60 is located in LightmappedGeneric_DX6 so it can inherit DEFINE_FALLBACK_SHADER( Water, Water_DX60 )
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |