//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Interface to a Steam Add On // //=============================================================================// #ifndef ISTEAMADDON_H #define ISTEAMADDON_H #pragma once #include "interface.h" #include "AddOnTypes.h" #include <vgui_controls/Panel.h> class CUtlMsgBuffer; class ISteamAddOn : public IBaseInterface { public: // allows SteamAddOn to link to the core vgui factories virtual bool Initialize(CreateInterfaceFn *vguiFactories, int factoryCount) = 0; // allows SteamAddOns to link to all other modules virtual bool PostInitialize(CreateInterfaceFn *modules, int factoryCount) = 0; // when Friends closes down - all SteamAddOns are notified virtual void Deactivate() = 0; // notifies the addon who its VGUI parent panel is virtual void SetParent( vgui::Panel *parent ) = 0; // notifies the SteamAddOn of the user's ID and username. // Note: username can be set mulitple times due to changing of name virtual void SetUserID(unsigned int userID) = 0; virtual void SetUserName(const char *userName) = 0; // Query if there are any 'open' sessions - open meaning allowing new users to join the sessions virtual int QueryOpenSessionCount() = 0; // will be valid right after a call to QueryOpenInviteCount will set the addOnSessionID and hostname for // any open sessions for this addOn. Return true if it's a valid index virtual bool QueryOpenSessionInfo(int nOpenGameIndex, SessionInt64 &addOnSessionID, char *pszHostName) = 0; // returns true if this userID is involved in an addOnSession with this ID virtual bool QueryUserInvolved(SessionInt64 addOnSessionID, unsigned int userID) = 0; // if session doesn't exist, then the SteamAddOn body should deal with it virtual bool OnReceiveMsg(SessionInt64 addOnSessionID, CUtlMsgBuffer *msgBuffer) = 0; // Let's the SteamAddOn know when when any friend's status has changed virtual void OnFriendStatusChanged() = 0; // A request to start/join this AddOn with this user ID/name. addOnSessionID will be zero if it's a new session request virtual void OnInviteUser(unsigned int targetUserID, const char *username, SessionInt64 addOnSessionID) = 0; // user accepted this host's invite request virtual void OnAcceptInviteRequest(unsigned int hostID, const char *hostUserName, SessionInt64 addOnSessionID, const char *pAppData, int dataLen) = 0; // user accepted this host's rejoin request virtual void OnAcceptRejoinRequest(unsigned int hostID, const char *hostUserName, SessionInt64 addOnSessionID, const char *pAppData, int dataLen) = 0; // user starts this addOn from a menu virtual void StartAddOn() = 0; }; #define STEAMADDON_INTERFACE_VERSION "SteamAddOn007" #endif // ISTEAMADDON_H
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |