//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef IGAMECLIENTEXPORTS_H #define IGAMECLIENTEXPORTS_H #ifdef _WIN32 #pragma once #endif #include "interface.h" //----------------------------------------------------------------------------- // Purpose: Exports a set of functions for the GameUI interface to interact with the game client //----------------------------------------------------------------------------- abstract_class IGameClientExports : public IBaseInterface { public: #ifndef _XBOX // ingame voice manipulation virtual bool IsPlayerGameVoiceMuted(int playerIndex) = 0; virtual void MutePlayerGameVoice(int playerIndex) = 0; virtual void UnmutePlayerGameVoice(int playerIndex) = 0; #endif }; #define GAMECLIENTEXPORTS_INTERFACE_VERSION "GameClientExports001" #endif // IGAMECLIENTEXPORTS_H
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |