//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef FILESYSTEM_HELPERS_H #define FILESYSTEM_HELPERS_H #ifdef _WIN32 #pragma once #endif // Call until it returns NULL. Each time you call it, it will parse out a token. typedef struct characterset_s characterset_t; const char* ParseFile( const char* pFileBytes, char* pToken, bool* pWasQuoted, characterset_t *pCharSet = NULL ); char* ParseFile( char* pFileBytes, char* pToken, bool* pWasQuoted ); // (same exact thing as the const version) #endif // FILESYSTEM_HELPERS_H
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |