//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef IBSPPACK_H #define IBSPPACK_H #ifdef _WIN32 #pragma once #endif #include "interface.h" class IFileSystem; abstract_class IBSPPack { public: virtual void LoadBSPFile( IFileSystem *pFileSystem, char *filename ) = 0; virtual void WriteBSPFile( char *filename ) = 0; virtual void ClearPackFile( void ) = 0; virtual void AddFileToPack( const char *relativename, const char *fullpath ) = 0; virtual void AddBufferToPack( const char *relativename, void *data, int length, bool bTextMode ) = 0; virtual void SetHDRMode( bool bHDR ) = 0; }; #define IBSPPACK_VERSION_STRING "IBSPPACK003" #endif // IBSPPACK_H
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |