//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef IVTEX_H #define IVTEX_H #ifdef _WIN32 #pragma once #endif #include "interface.h" // This shipped with HL2. class IVTex { public: virtual int VTex( int argc, char **argv ) = 0; }; #define IVTEX_VERSION_STRING "VTEX001" class IVTex3 { public: virtual int VTex( CreateInterfaceFn filesystemFactory, const char *pGameDir, int argc, char **argv ) = 0; }; #define IVTEX3_VERSION_STRING "VTEX3_001" #endif // IVTEX_H
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |