//===== Copyright 1996-2005, Valve Corporation, All rights reserved. ========// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #ifndef DBG_H #define DBG_H #ifdef _WIN32 #pragma once #endif #include "basetypes.h" #include "dbgflag.h" #include "platform.h" #include <math.h> #include <stdio.h> #include <stdarg.h> #ifdef _LINUX #define __cdecl #endif //----------------------------------------------------------------------------- // dll export stuff //----------------------------------------------------------------------------- #ifndef STATIC_TIER0 #ifdef TIER0_DLL_EXPORT #define DBG_INTERFACE DLL_EXPORT #define DBG_OVERLOAD DLL_GLOBAL_EXPORT #define DBG_CLASS DLL_CLASS_EXPORT #else #define DBG_INTERFACE DLL_IMPORT #define DBG_OVERLOAD DLL_GLOBAL_IMPORT #define DBG_CLASS DLL_CLASS_IMPORT #endif #else // BUILD_AS_DLL #define DBG_INTERFACE extern #define DBG_OVERLOAD #define DBG_CLASS #endif // BUILD_AS_DLL //----------------------------------------------------------------------------- // Usage model for the Dbg library // // 1. Spew. // // Spew can be used in a static and a dynamic mode. The static // mode allows us to display assertions and other messages either only // in debug builds, or in non-release builds. The dynamic mode allows us to // turn on and off certain spew messages while the application is running. // // Static Spew messages: // // Assertions are used to detect and warn about invalid states // Spews are used to display a particular status/warning message. // // To use an assertion, use // // Assert( (f == 5) ); // AssertMsg( (f == 5), ("F needs to be %d here!\n", 5) ); // AssertFunc( (f == 5), BadFunc() ); // AssertEquals( f, 5 ); // AssertFloatEquals( f, 5.0f, 1e-3 ); // // The first will simply report that an assertion failed on a particular // code file and line. The second version will display a print-f formatted message // along with the file and line, the third will display a generic message and // will also cause the function BadFunc to be executed, and the last two // will report an error if f is not equal to 5 (the last one asserts within // a particular tolerance). // // To use a warning, use // // Warning("Oh I feel so %s all over\n", "yummy"); // // Warning will do its magic in only Debug builds. To perform spew in *all* // builds, use RelWarning. // // Three other spew types, Msg, Log, and Error, are compiled into all builds. // These error types do *not* need two sets of parenthesis. // // Msg( "Isn't this exciting %d?", 5 ); // Error( "I'm just thrilled" ); // // Dynamic Spew messages // // It is possible to dynamically turn spew on and off. Dynamic spew is // identified by a spew group and priority level. To turn spew on for a // particular spew group, use SpewActivate( "group", level ). This will // cause all spew in that particular group with priority levels <= the // level specified in the SpewActivate function to be printed. Use DSpew // to perform the spew: // // DWarning( "group", level, "Oh I feel even yummier!\n" ); // // Priority level 0 means that the spew will *always* be printed, and group // '*' is the default spew group. If a DWarning is encountered using a group // whose priority has not been set, it will use the priority of the default // group. The priority of the default group is initially set to 0. // // Spew output // // The output of the spew system can be redirected to an externally-supplied // function which is responsible for outputting the spew. By default, the // spew is simply printed using printf. // // To redirect spew output, call SpewOutput. // // SpewOutputFunc( OutputFunc ); // // This will cause OutputFunc to be called every time a spew message is // generated. OutputFunc will be passed a spew type and a message to print. // It must return a value indicating whether the debugger should be invoked, // whether the program should continue running, or whether the program // should abort. // // 2. Code activation // // To cause code to be run only in debug builds, use DBG_CODE: // An example is below. // // DBG_CODE( // { // int x = 5; // ++x; // } // ); // // Code can be activated based on the dynamic spew groups also. Use // // DBG_DCODE( "group", level, // { int x = 5; ++x; } // ); // // 3. Breaking into the debugger. // // To cause an unconditional break into the debugger in debug builds only, use DBG_BREAK // // DBG_BREAK(); // // You can force a break in any build (release or debug) using // // DebuggerBreak(); //----------------------------------------------------------------------------- /* Various types of spew messages */ // I'm sure you're asking yourself why SPEW_ instead of DBG_ ? // It's because DBG_ is used all over the place in windows.h // For example, DBG_CONTINUE is defined. Feh. enum SpewType_t { SPEW_MESSAGE = 0, SPEW_WARNING, SPEW_ASSERT, SPEW_ERROR, SPEW_LOG, SPEW_TYPE_COUNT }; enum SpewRetval_t { SPEW_DEBUGGER = 0, SPEW_CONTINUE, SPEW_ABORT }; /* type of externally defined function used to display debug spew */ typedef SpewRetval_t (*SpewOutputFunc_t)( SpewType_t spewType, tchar const *pMsg ); /* Used to redirect spew output */ DBG_INTERFACE void SpewOutputFunc( SpewOutputFunc_t func ); /* Used ot get the current spew output function */ DBG_INTERFACE SpewOutputFunc_t GetSpewOutputFunc( void ); /* Used to manage spew groups and subgroups */ DBG_INTERFACE void SpewActivate( tchar const* pGroupName, int level ); DBG_INTERFACE bool IsSpewActive( tchar const* pGroupName, int level ); /* Used to display messages, should never be called directly. */ DBG_INTERFACE void _SpewInfo( SpewType_t type, tchar const* pFile, int line ); DBG_INTERFACE SpewRetval_t _SpewMessage( tchar const* pMsg, ... ); DBG_INTERFACE SpewRetval_t _DSpewMessage( tchar const *pGroupName, int level, tchar const* pMsg, ... ); DBG_INTERFACE void _ExitOnFatalAssert( tchar const* pFile, int line ); #ifndef _XBOX DBG_INTERFACE bool ShouldUseNewAssertDialog(); #else #define ShouldUseNewAssertDialog() 0 #endif #ifndef _XBOX // Returns true if they want to break in the debugger. DBG_INTERFACE bool DoNewAssertDialog( const tchar *pFile, int line, const tchar *pExpression ); #else #define DoNewAssertDialog(a,b,c) 0 #endif /* Used to define macros, never use these directly. */ #define _AssertMsg( _exp, _msg, _executeExp, _bFatal ) \ do { \ if (!(_exp)) \ { \ _SpewInfo( SPEW_ASSERT, __TFILE__, __LINE__ ); \ SpewRetval_t ret = _SpewMessage(_msg); \ _executeExp; \ if ( ret == SPEW_DEBUGGER) \ { \ if ( !ShouldUseNewAssertDialog() || DoNewAssertDialog( __TFILE__, __LINE__, _msg ) ) \ DebuggerBreak(); \ if ( _bFatal ) \ _ExitOnFatalAssert( __TFILE__, __LINE__ ); \ } \ } \ } while (0) #define _AssertMsgOnce( _exp, _msg, _bFatal ) \ do { \ static bool fAsserted; \ if (!fAsserted ) \ { \ _AssertMsg( _exp, _msg, (fAsserted = true), _bFatal ); \ } \ } while (0) /* Spew macros... */ // AssertFatal macros // AssertFatal is used to detect an unrecoverable error condition. // If enabled, it may display an assert dialog (if DBGFLAG_ASSERTDLG is turned on or running under the debugger), // and always terminates the application #ifdef DBGFLAG_ASSERTFATAL #define AssertFatal( _exp ) _AssertMsg( _exp, _T("Assertion Failed: ") _T(#_exp), ((void)0), true ) #define AssertFatalOnce( _exp ) _AssertMsgOnce( _exp, _T("Assertion Failed: ") _T(#_exp), true ) #define AssertFatalMsg( _exp, _msg ) _AssertMsg( _exp, _msg, ((void)0), true ) #define AssertFatalMsgOnce( _exp, _msg ) _AssertMsgOnce( _exp, _msg, true ) #define AssertFatalFunc( _exp, _f ) _AssertMsg( _exp, _T("Assertion Failed: " _T(#_exp), _f, true ) #define AssertFatalEquals( _exp, _expectedValue ) AssertFatalMsg2( (_exp) == (_expectedValue), _T("Expected %d but got %d!"), (_expectedValue), (_exp) ) #define AssertFatalFloatEquals( _exp, _expectedValue, _tol ) AssertFatalMsg2( fabs((_exp) - (_expectedValue)) <= (_tol), _T("Expected %f but got %f!"), (_expectedValue), (_exp) ) #define VerifyFatal( _exp ) AssertFatal( _exp ) #define VerifyEqualsFatal( _exp, _expectedValue ) AssertFatalEquals( _exp, _expectedValue ) #define AssertFatalMsg1( _exp, _msg, a1 ) AssertFatalMsg( _exp, CDbgFmtMsg( _msg, a1 )) #define AssertFatalMsg2( _exp, _msg, a1, a2 ) AssertFatalMsg( _exp, CDbgFmtMsg( _msg, a1, a2 )) #define AssertFatalMsg3( _exp, _msg, a1, a2, a3 ) AssertFatalMsg( _exp, CDbgFmtMsg( _msg, a1, a2, a3 )) #define AssertFatalMsg4( _exp, _msg, a1, a2, a3, a4 ) AssertFatalMsg( _exp, CDbgFmtMsg( _msg, a1, a2, a3, a4 )) #define AssertFatalMsg5( _exp, _msg, a1, a2, a3, a4, a5 ) AssertFatalMsg( _exp, CDbgFmtMsg( _msg, a1, a2, a3, a4, a5 )) #define AssertFatalMsg6( _exp, _msg, a1, a2, a3, a4, a5, a6 ) AssertFatalMsg( _exp, CDbgFmtMsg( _msg, a1, a2, a3, a4, a5, a6 )) #define AssertFatalMsg6( _exp, _msg, a1, a2, a3, a4, a5, a6 ) AssertFatalMsg( _exp, CDbgFmtMsg( _msg, a1, a2, a3, a4, a5, a6 )) #define AssertFatalMsg7( _exp, _msg, a1, a2, a3, a4, a5, a6, a7 ) AssertFatalMsg( _exp, CDbgFmtMsg( _msg, a1, a2, a3, a4, a5, a6, a7 )) #define AssertFatalMsg8( _exp, _msg, a1, a2, a3, a4, a5, a6, a7, a8 ) AssertFatalMsg( _exp, CDbgFmtMsg( _msg, a1, a2, a3, a4, a5, a6, a7, a8 )) #define AssertFatalMsg9( _exp, _msg, a1, a2, a3, a4, a5, a6, a7, a8, a9 ) AssertFatalMsg( _exp, CDbgFmtMsg( _msg, a1, a2, a3, a4, a5, a6, a7, a8, a9 )) #else // DBGFLAG_ASSERTFATAL #define AssertFatal( _exp ) ((void)0) #define AssertFatalOnce( _exp ) ((void)0) #define AssertFatalMsg( _exp, _msg ) ((void)0) #define AssertFatalMsgOnce( _exp, _msg ) ((void)0) #define AssertFatalFunc( _exp, _f ) ((void)0) #define AssertFatalEquals( _exp, _expectedValue ) ((void)0) #define AssertFatalFloatEquals( _exp, _expectedValue, _tol ) ((void)0) #define VerifyFatal( _exp ) (_exp) #define VerifyEqualsFatal( _exp, _expectedValue ) (_exp) #define AssertFatalMsg1( _exp, _msg, a1 ) ((void)0) #define AssertFatalMsg2( _exp, _msg, a1, a2 ) ((void)0) #define AssertFatalMsg3( _exp, _msg, a1, a2, a3 ) ((void)0) #define AssertFatalMsg4( _exp, _msg, a1, a2, a3, a4 ) ((void)0) #define AssertFatalMsg5( _exp, _msg, a1, a2, a3, a4, a5 ) ((void)0) #define AssertFatalMsg6( _exp, _msg, a1, a2, a3, a4, a5, a6 ) ((void)0) #define AssertFatalMsg6( _exp, _msg, a1, a2, a3, a4, a5, a6 ) ((void)0) #define AssertFatalMsg7( _exp, _msg, a1, a2, a3, a4, a5, a6, a7 ) ((void)0) #define AssertFatalMsg8( _exp, _msg, a1, a2, a3, a4, a5, a6, a7, a8 ) ((void)0) #define AssertFatalMsg9( _exp, _msg, a1, a2, a3, a4, a5, a6, a7, a8, a9 ) ((void)0) #endif // DBGFLAG_ASSERTFATAL // Assert macros // Assert is used to detect an important but survivable error. // It's only turned on when DBGFLAG_ASSERT is true. #ifdef DBGFLAG_ASSERT #define Assert( _exp ) _AssertMsg( _exp, _T("Assertion Failed: ") _T(#_exp), ((void)0), false ) #define AssertMsg( _exp, _msg ) _AssertMsg( _exp, _msg, ((void)0), false ) #define AssertOnce( _exp ) _AssertMsgOnce( _exp, _T("Assertion Failed: ") _T(#_exp), false ) #define AssertMsgOnce( _exp, _msg ) _AssertMsgOnce( _exp, _msg, false ) #define AssertFunc( _exp, _f ) _AssertMsg( _exp, _T("Assertion Failed: ") _T(#_exp), _f, false ) #define AssertEquals( _exp, _expectedValue ) AssertMsg2( (_exp) == (_expectedValue), _T("Expected %d but got %d!"), (_expectedValue), (_exp) ) #define AssertFloatEquals( _exp, _expectedValue, _tol ) AssertMsg2( fabs((_exp) - (_expectedValue)) <= (_tol), _T("Expected %f but got %f!"), (_expectedValue), (_exp) ) #define Verify( _exp ) Assert( _exp ) #define VerifyEquals( _exp, _expectedValue ) AssertEquals( _exp, _expectedValue ) #define AssertMsg1( _exp, _msg, a1 ) AssertMsg( _exp, CDbgFmtMsg( _msg, a1 ) ) #define AssertMsg2( _exp, _msg, a1, a2 ) AssertMsg( _exp, CDbgFmtMsg( _msg, a1, a2 ) ) #define AssertMsg3( _exp, _msg, a1, a2, a3 ) AssertMsg( _exp, CDbgFmtMsg( _msg, a1, a2, a3 ) ) #define AssertMsg4( _exp, _msg, a1, a2, a3, a4 ) AssertMsg( _exp, CDbgFmtMsg( _msg, a1, a2, a3, a4 ) ) #define AssertMsg5( _exp, _msg, a1, a2, a3, a4, a5 ) AssertMsg( _exp, CDbgFmtMsg( _msg, a1, a2, a3, a4, a5 ) ) #define AssertMsg6( _exp, _msg, a1, a2, a3, a4, a5, a6 ) AssertMsg( _exp, CDbgFmtMsg( _msg, a1, a2, a3, a4, a5, a6 ) ) #define AssertMsg6( _exp, _msg, a1, a2, a3, a4, a5, a6 ) AssertMsg( _exp, CDbgFmtMsg( _msg, a1, a2, a3, a4, a5, a6 ) ) #define AssertMsg7( _exp, _msg, a1, a2, a3, a4, a5, a6, a7 ) AssertMsg( _exp, CDbgFmtMsg( _msg, a1, a2, a3, a4, a5, a6, a7 ) ) #define AssertMsg8( _exp, _msg, a1, a2, a3, a4, a5, a6, a7, a8 ) AssertMsg( _exp, CDbgFmtMsg( _msg, a1, a2, a3, a4, a5, a6, a7, a8 ) ) #define AssertMsg9( _exp, _msg, a1, a2, a3, a4, a5, a6, a7, a8, a9 ) AssertMsg( _exp, CDbgFmtMsg( _msg, a1, a2, a3, a4, a5, a6, a7, a8, a9 ) ) #else // DBGFLAG_ASSERT #define Assert( _exp ) ((void)0) #define AssertOnce( _exp ) ((void)0) #define AssertMsg( _exp, _msg ) ((void)0) #define AssertMsgOnce( _exp, _msg ) ((void)0) #define AssertFunc( _exp, _f ) ((void)0) #define AssertEquals( _exp, _expectedValue ) ((void)0) #define AssertFloatEquals( _exp, _expectedValue, _tol ) ((void)0) #define Verify( _exp ) (_exp) #define VerifyEquals( _exp, _expectedValue ) (_exp) #define AssertMsg1( _exp, _msg, a1 ) ((void)0) #define AssertMsg2( _exp, _msg, a1, a2 ) ((void)0) #define AssertMsg3( _exp, _msg, a1, a2, a3 ) ((void)0) #define AssertMsg4( _exp, _msg, a1, a2, a3, a4 ) ((void)0) #define AssertMsg5( _exp, _msg, a1, a2, a3, a4, a5 ) ((void)0) #define AssertMsg6( _exp, _msg, a1, a2, a3, a4, a5, a6 ) ((void)0) #define AssertMsg6( _exp, _msg, a1, a2, a3, a4, a5, a6 ) ((void)0) #define AssertMsg7( _exp, _msg, a1, a2, a3, a4, a5, a6, a7 ) ((void)0) #define AssertMsg8( _exp, _msg, a1, a2, a3, a4, a5, a6, a7, a8 ) ((void)0) #define AssertMsg9( _exp, _msg, a1, a2, a3, a4, a5, a6, a7, a8, a9 ) ((void)0) #endif // DBGFLAG_ASSERT #if !defined(_XBOX) || !defined(_RETAIL) /* These are always compiled in */ DBG_INTERFACE void Msg( tchar const* pMsg, ... ); DBG_INTERFACE void DMsg( tchar const *pGroupName, int level, tchar const *pMsg, ... ); DBG_INTERFACE void Warning( tchar const *pMsg, ... ); DBG_INTERFACE void DWarning( tchar const *pGroupName, int level, tchar const *pMsg, ... ); DBG_INTERFACE void Log( tchar const *pMsg, ... ); DBG_INTERFACE void DLog( tchar const *pGroupName, int level, tchar const *pMsg, ... ); DBG_INTERFACE void Error( tchar const *pMsg, ... ); #else inline void Msg( ... ) {} inline void DMsg( ... ) {} inline void Warning( tchar const *pMsg, ... ) {} inline void DWarning( ... ) {} inline void Log( ... ) {} inline void DLog( ... ) {} inline void Error( ... ) {} #endif // You can use this macro like a runtime assert macro. // If the condition fails, then Error is called with the message. This macro is called // like AssertMsg, where msg must be enclosed in parenthesis: // // ErrorIfNot( bCondition, ("a b c %d %d %d", 1, 2, 3) ); #define ErrorIfNot( condition, msg ) \ if ( (condition) ) \ ; \ else \ { \ Error msg; \ } #if !defined(_XBOX) || !defined(_RETAIL) /* A couple of super-common dynamic spew messages, here for convenience */ /* These looked at the "developer" group */ DBG_INTERFACE void DevMsg( int level, tchar const* pMsg, ... ); DBG_INTERFACE void DevWarning( int level, tchar const *pMsg, ... ); DBG_INTERFACE void DevLog( int level, tchar const *pMsg, ... ); /* default level versions (level 1) */ DBG_OVERLOAD void DevMsg( char const* pMsg, ... ); DBG_OVERLOAD void DevWarning( char const *pMsg, ... ); DBG_OVERLOAD void DevLog( char const *pMsg, ... ); /* These looked at the "console" group */ DBG_INTERFACE void ConMsg( int level, tchar const* pMsg, ... ); DBG_INTERFACE void ConWarning( int level, tchar const *pMsg, ... ); DBG_INTERFACE void ConLog( int level, tchar const *pMsg, ... ); /* These looked at the "network" group */ DBG_INTERFACE void NetMsg( int level, tchar const* pMsg, ... ); DBG_INTERFACE void NetWarning( int level, tchar const *pMsg, ... ); DBG_INTERFACE void NetLog( int level, tchar const *pMsg, ... ); void ValidateSpew( class CValidator &validator ); #else inline void DevMsg( ... ) {} inline void DevWarning( ... ) {} inline void DevLog( ... ) {} inline void ConMsg( ... ) {} inline void ConLog( ... ) {} inline void NetMsg( ... ) {} inline void NetWarning( ... ) {} inline void NetLog( ... ) {} #endif /* Code macros, debugger interface */ #ifdef _DEBUG #define DBG_CODE( _code ) if (0) ; else { _code } #define DBG_DCODE( _g, _l, _code ) if (IsSpewActive( _g, _l )) { _code } else {} #define DBG_BREAK() DebuggerBreak() /* defined in platform.h */ #else /* not _DEBUG */ #define DBG_CODE( _code ) ((void)0) #define DBG_DCODE( _g, _l, _code ) ((void)0) #define DBG_BREAK() ((void)0) #endif /* _DEBUG */ //----------------------------------------------------------------------------- #ifndef _RETAIL class CScopeMsg { public: CScopeMsg( const char *pszScope ) { m_pszScope = pszScope; Msg( "%s { ", pszScope ); } ~CScopeMsg() { Msg( "} %s", m_pszScope ); } const char *m_pszScope; }; #define SCOPE_MSG( msg ) CScopeMsg scopeMsg( msg ) #else #define SCOPE_MSG( msg ) #endif //----------------------------------------------------------------------------- // Macro to assist in asserting constant invariants during compilation #ifdef _DEBUG #define COMPILE_TIME_ASSERT( pred ) switch(0){case 0:case pred:;} #define ASSERT_INVARIANT( pred ) static void UNIQUE_ID() { COMPILE_TIME_ASSERT( pred ) } #else #define COMPILE_TIME_ASSERT( pred ) #define ASSERT_INVARIANT( pred ) #endif #ifdef _DEBUG template<typename DEST_POINTER_TYPE, typename SOURCE_POINTER_TYPE> inline DEST_POINTER_TYPE assert_cast(SOURCE_POINTER_TYPE* pSource) { Assert( static_cast<DEST_POINTER_TYPE>(pSource) == dynamic_cast<DEST_POINTER_TYPE>(pSource) ); return static_cast<DEST_POINTER_TYPE>(pSource); } #else #define assert_cast static_cast #endif //----------------------------------------------------------------------------- // Templates to assist in validating pointers: // Have to use these stubs so we don't have to include windows.h here. DBG_INTERFACE void _AssertValidReadPtr( void* ptr, int count = 1 ); DBG_INTERFACE void _AssertValidWritePtr( void* ptr, int count = 1 ); DBG_INTERFACE void _AssertValidReadWritePtr( void* ptr, int count = 1 ); DBG_INTERFACE void AssertValidStringPtr( const tchar* ptr, int maxchar = 0xFFFFFF ); template<class T> inline void AssertValidReadPtr( T* ptr, int count = 1 ) { _AssertValidReadPtr( (void*)ptr, count ); } template<class T> inline void AssertValidWritePtr( T* ptr, int count = 1 ) { _AssertValidWritePtr( (void*)ptr, count ); } template<class T> inline void AssertValidReadWritePtr( T* ptr, int count = 1 ) { _AssertValidReadWritePtr( (void*)ptr, count ); } #define AssertValidThis() AssertValidReadWritePtr(this,sizeof(*this)) //----------------------------------------------------------------------------- // Macro to protect functions that are not reentrant #ifdef _DEBUG class CReentryGuard { public: CReentryGuard(int *pSemaphore) : m_pSemaphore(pSemaphore) { ++(*m_pSemaphore); } ~CReentryGuard() { --(*m_pSemaphore); } private: int *m_pSemaphore; }; #define ASSERT_NO_REENTRY() \ static int fSemaphore##__LINE__; \ Assert( !fSemaphore##__LINE__ ); \ CReentryGuard ReentryGuard##__LINE__( &fSemaphore##__LINE__ ) #else #define ASSERT_NO_REENTRY() #endif //----------------------------------------------------------------------------- // // Purpose: Inline string formatter // #include "tier0/valve_off.h" class CDbgFmtMsg { public: CDbgFmtMsg(const tchar *pszFormat, ...) { va_list arg_ptr; va_start(arg_ptr, pszFormat); _vsntprintf(m_szBuf, sizeof(m_szBuf)-1, pszFormat, arg_ptr); va_end(arg_ptr); m_szBuf[sizeof(m_szBuf)-1] = 0; } operator const tchar *() const { return m_szBuf; } private: tchar m_szBuf[256]; }; #include "tier0/valve_on.h" //----------------------------------------------------------------------------- // // Purpose: Embed debug info in each file. // #ifdef _WIN32 #ifdef _DEBUG #pragma comment(compiler) #endif #endif //----------------------------------------------------------------------------- // // Purpose: Wrap around a variable to create a simple place to put a breakpoint // #ifdef _DEBUG template< class Type > class CDataWatcher { public: const Type& operator=( const Type &val ) { return Set( val ); } const Type& operator=( const CDataWatcher<Type> &val ) { return Set( val.m_Value ); } const Type& Set( const Type &val ) { // Put your breakpoint here m_Value = val; return m_Value; } Type& GetForModify() { return m_Value; } const Type& operator+=( const Type &val ) { return Set( m_Value + val ); } const Type& operator-=( const Type &val ) { return Set( m_Value - val ); } const Type& operator/=( const Type &val ) { return Set( m_Value / val ); } const Type& operator*=( const Type &val ) { return Set( m_Value * val ); } const Type& operator^=( const Type &val ) { return Set( m_Value ^ val ); } const Type& operator|=( const Type &val ) { return Set( m_Value | val ); } const Type& operator++() { return (*this += 1); } Type operator--() { return (*this -= 1); } Type operator++( int ) // postfix version.. { Type val = m_Value; (*this += 1); return val; } Type operator--( int ) // postfix version.. { Type val = m_Value; (*this -= 1); return val; } // For some reason the compiler only generates type conversion warnings for this operator when used like // CNetworkVarBase<unsigned tchar> = 0x1 // (it warns about converting from an int to an unsigned char). template< class C > const Type& operator&=( C val ) { return Set( m_Value & val ); } operator const Type&() const { return m_Value; } const Type& Get() const { return m_Value; } const Type* operator->() const { return &m_Value; } Type m_Value; }; #else template< class Type > class CDataWatcher { private: CDataWatcher(); // refuse to compile in non-debug builds }; #endif //----------------------------------------------------------------------------- #endif /* DBG_H */
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |