//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef IVGUIMATINFO_H #define IVGUIMATINFO_H #include "IVguiMatInfoVar.h" // wrapper for IMaterial class IVguiMatInfo { public: // make sure to delete the returned object after use! virtual IVguiMatInfoVar* FindVarFactory ( const char *varName, bool *found ) = 0; virtual int GetNumAnimationFrames ( ) = 0; // todo: if you need to add more IMaterial functions add them here }; #endif //IVGUIMATINFO_H
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |