//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef PROGRESSBAR_H #define PROGRESSBAR_H #ifdef _WIN32 #pragma once #endif #include <vgui/VGUI.h> #include <vgui_controls/Panel.h> namespace vgui { //----------------------------------------------------------------------------- // Purpose: Status bar that visually displays discrete progress in the form // of a segmented strip //----------------------------------------------------------------------------- class ProgressBar : public Panel { DECLARE_CLASS_SIMPLE( ProgressBar, Panel ); public: ProgressBar(Panel *parent, const char *panelName); ~ProgressBar(); // 'progress' is in the range [0.0f, 1.0f] MESSAGE_FUNC_FLOAT( SetProgress, "SetProgress", progress ); float GetProgress(); virtual void SetSegmentInfo( int gap, int width ); // utility function for calculating a time remaining string static bool ConstructTimeRemainingString(wchar_t *output, int outputBufferSizeInBytes, float startTime, float currentTime, float currentProgress, float lastProgressUpdateTime, bool addRemainingSuffix); void SetBarInset( int pixels ); int GetBarInset( void ); virtual void ApplySettings(KeyValues *inResourceData); virtual void GetSettings(KeyValues *outResourceData); virtual const char *GetDescription(); // returns the number of segment blocks drawn int GetDrawnSegmentCount(); protected: virtual void PaintBackground(); virtual void ApplySchemeSettings(IScheme *pScheme); MESSAGE_FUNC_PARAMS( OnDialogVariablesChanged, "DialogVariables", dialogVariables ); /* CUSTOM MESSAGE HANDLING "SetProgress" input: "progress" - float value of the progress to set */ private: int _segmentCount; float _progress; int _segmentGap; int _segmentWide; int m_iBarInset; char *m_pszDialogVar; }; } // namespace vgui #endif // PROGRESSBAR_H
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |