//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $Workfile: $ // $Date: $ // //----------------------------------------------------------------------------- // $Log: $ // // $NoKeywords: $ //=============================================================================// #ifndef COLLISIONMODEL_H #define COLLISIONMODEL_H #pragma once extern void Cmd_CollisionText( void ); extern int DoCollisionModel( bool separateJoints ); // execute after simplification, before writing extern void CollisionModel_Build( void ); // execute during writing extern void CollisionModel_Write( long checkSum ); void CollisionModel_ExpandBBox( Vector &mins, Vector &maxs ); #endif // COLLISIONMODEL_H
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |