//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifdef _WIN32 #include <windows.h> #endif #include "stdafx.h" #include "makefilecreator.h" #include "cmdlib.h" //----------------------------------------------------------------------------- // Purpose: constructor //----------------------------------------------------------------------------- CMakefileCreator::CMakefileCreator() { m_FileToBaseDirMapping.SetLessFunc( DefLessFunc( int ) ); } //----------------------------------------------------------------------------- // Purpose: destructor //----------------------------------------------------------------------------- CMakefileCreator::~CMakefileCreator() { } void CMakefileCreator::CreateMakefiles( CVCProjConvert & proj ) { m_ProjName = proj.GetName(); m_BaseDir = proj.GetBaseDir(); for ( int i = 0; i < proj.GetNumConfigurations(); i++ ) { m_FileToBaseDirMapping.RemoveAll(); m_BuildDirectories.RemoveAll(); m_BaseDirs.RemoveAll(); CreateMakefileName( proj.GetName().String(), proj.GetConfiguration(i) ); CreateBaseDirs( proj.GetConfiguration(i) ); FileHandle_t f = g_pFileSystem->Open( m_MakefileName.String(), "w+" ); if ( !f ) { Warning( "failed to open %s for writing.\n", m_MakefileName.String() ); continue; } OutputDirs(f); OutputIncludes( proj.GetConfiguration(i), f ); OutputObjLists( proj.GetConfiguration(i), f ); OutputMainBuilder(f); OutputBuildTarget(f); g_pFileSystem->Close(f); } } void CMakefileCreator::CreateBaseDirs( CVCProjConvert::CConfiguration & config ) { // m_BaseDirs.Insert( "" ); for ( int i = 0; i < config.GetNumFileNames(); i++ ) { if ( config.GetFileType(i) == CVCProjConvert::CConfiguration::FILE_SOURCE ) { char basedir[ MAX_PATH ]; char fulldir[ MAX_PATH ]; Q_snprintf( fulldir, sizeof(fulldir), "%s/%s", m_BaseDir.String(), config.GetFileName(i) ); if ( Q_ExtractFilePath( fulldir, basedir, sizeof(basedir) ) ) { Q_FixSlashes( basedir ); Q_StripTrailingSlash( basedir ); int index = m_BaseDirs.Find( basedir ); if ( index == m_BaseDirs.InvalidIndex() ) { index = m_BaseDirs.Insert( basedir ); } m_FileToBaseDirMapping.Insert(i, index ); } else { m_FileToBaseDirMapping.Insert(i, 0 ); } } } } void CMakefileCreator::CleanupFileName( char *name ) { for ( int i = Q_strlen( name ) - 1; i >= 0; --i ) { if ( name[i] == ' ' || name[i] == '|' || name[i] == '\\' || name[i] == '/' || ( name[i] == '.' && i>=1 && name[i-1] == '.' )) { Q_memmove( &name[i], &name[i+1], Q_strlen( name ) - i - 1 ); name[ Q_strlen( name ) - 1 ] = 0; } } } void CMakefileCreator::CreateMakefileName( const char *projectName, CVCProjConvert::CConfiguration & config ) { char makefileName[ MAX_PATH ]; Q_snprintf( makefileName, sizeof(makefileName), "Makefile.%s_%s", projectName, config.GetName().String() ); CleanupFileName( makefileName ); m_MakefileName = makefileName; } void CMakefileCreator::CreateDirectoryFriendlyName( const char *dirName, char *friendlyDirName, int friendlyDirNameSize ) { Q_strncpy( friendlyDirName, dirName, friendlyDirNameSize ); int i; for ( i = Q_strlen( friendlyDirName ) - 1; i >= 0; --i ) { if ( friendlyDirName[i] == '/' || friendlyDirName[i] == '\\' ) { friendlyDirName[i] = '_'; } if ( isalpha( friendlyDirName[i] ) ) { friendlyDirName[i] = toupper(friendlyDirName[i]); } if ( friendlyDirName[i] == '.' ) { Q_memmove( &friendlyDirName[i], &friendlyDirName[i+1], Q_strlen( friendlyDirName ) - i - 1 ); friendlyDirName[ Q_strlen( friendlyDirName ) - 1 ] = 0; } } // strip any leading/trailing underscores while ( friendlyDirName[0] == '_' && Q_strlen(friendlyDirName)>0 ) { Q_memmove( &friendlyDirName[0], &friendlyDirName[1], Q_strlen( friendlyDirName )- 1 ); friendlyDirName[ Q_strlen( friendlyDirName ) - 1 ] = 0; } while ( Q_strlen(friendlyDirName)>0 && friendlyDirName[Q_strlen(friendlyDirName)-1] == '_' ) { friendlyDirName[ Q_strlen( friendlyDirName ) - 1 ] = 0; } CleanupFileName( friendlyDirName ); } void CMakefileCreator::CreateObjDirectoryFriendlyName ( char *name ) { #ifdef _WIN32 char *updir = "..\\"; #else char *updir = "../"; #endif char *sep = Q_strstr( name, updir ); while ( sep ) { Q_strcpy( sep, sep + strlen(updir) ); sep = Q_strstr( sep, updir ); } } void CMakefileCreator::FileWrite( FileHandle_t f, const char *fmt, ... ) { va_list args; va_start(args, fmt); char stringBuf[ 4096 ]; Q_vsnprintf( stringBuf, sizeof(stringBuf), fmt, args ); va_end(args); g_pFileSystem->Write( stringBuf, Q_strlen(stringBuf), f ); } void CMakefileCreator::OutputIncludes( CVCProjConvert::CConfiguration & config, FileHandle_t f ) { FileWrite( f, "INCLUDES=" ); for ( int i = 0; i < config.GetNumIncludes(); i++ ) { FileWrite( f, "-I%s ", config.GetInclude(i) ); } for ( int i = 0; i < config.GetNumDefines(); i++ ) { FileWrite( f, "-D%s ", config.GetDefine(i) ); } FileWrite( f, "\n\n" ); } void CMakefileCreator::OutputDirs( FileHandle_t f ) { for ( int i = m_BaseDirs.First(); i != m_BaseDirs.InvalidIndex(); i = m_BaseDirs.Next(i) ) { const char *dirName = m_BaseDirs.GetElementName(i); if ( !dirName || !Q_strlen(dirName) ) { dirName = m_BaseDir.String(); } char friendlyDirName[ MAX_PATH ]; CreateDirectoryFriendlyName( dirName, friendlyDirName, sizeof(friendlyDirName) ); int dirLen = Q_strlen(friendlyDirName); Q_strncat( friendlyDirName, "_SRC_DIR", sizeof(friendlyDirName), COPY_ALL_CHARACTERS ); struct OutputDirMapping_t dirs; dirs.m_SrcDir = friendlyDirName; dirs.m_iBaseDirIndex = i; friendlyDirName[ dirLen ] = 0; Q_strncat( friendlyDirName, "_OBJ_DIR", sizeof(friendlyDirName), COPY_ALL_CHARACTERS ); dirs.m_ObjDir = friendlyDirName; friendlyDirName[ dirLen ] = 0; Q_strncat( friendlyDirName, "_OBJS", sizeof(friendlyDirName), COPY_ALL_CHARACTERS ); dirs.m_ObjName = friendlyDirName; char objDirName[ MAX_PATH ]; Q_snprintf( objDirName, sizeof(objDirName) , "obj%c$(NAME)_$(ARCH)%c", CORRECT_PATH_SEPARATOR, CORRECT_PATH_SEPARATOR ); Q_strncat( objDirName, dirName, sizeof(objDirName), COPY_ALL_CHARACTERS ); CreateObjDirectoryFriendlyName( objDirName ); dirs.m_ObjOutputDir = objDirName; m_BuildDirectories.AddToTail( dirs ); FileWrite( f, "%s=%s\n", dirs.m_SrcDir.String(), dirName ); FileWrite( f, "%s=%s\n", dirs.m_ObjDir.String(), objDirName ); } FileWrite( f, "\n\n" ); } void CMakefileCreator::OutputMainBuilder( FileHandle_t f ) { int i; FileWrite( f, "\n\nall: dirs $(NAME)_$(ARCH).$(SHLIBEXT)\n\n" ); FileWrite( f, "dirs:\n" ); for ( i = 0; i < m_BuildDirectories.Count(); i++ ) { FileWrite( f, "\t-mkdir -p $(%s)\n", m_BuildDirectories[i].m_ObjDir.String() ); } FileWrite( f, "\n\n" ); FileWrite( f, "\n\n$(NAME)_$(ARCH).$(SHLIBEXT): " ); for ( i = 0; i < m_BuildDirectories.Count(); i++ ) { FileWrite( f, "$(%s) ", m_BuildDirectories[i].m_ObjName.String() ); } FileWrite( f, "\n\t$(CLINK) $(SHLIBLDFLAGS) $(DEBUG) -o $(BUILD_DIR)/$@ " ); for ( i = 0; i < m_BuildDirectories.Count(); i++ ) { FileWrite( f, "$(%s) ", m_BuildDirectories[i].m_ObjName.String() ); } FileWrite( f, "$(LDFLAGS) $(CPP_LIB)\n\n" ); } void CMakefileCreator::OutputObjLists( CVCProjConvert::CConfiguration & config, FileHandle_t f ) { for ( int buildDirIndex = 0; buildDirIndex < m_BuildDirectories.Count(); buildDirIndex++ ) { struct OutputDirMapping_t & dirs = m_BuildDirectories[buildDirIndex]; FileWrite( f, "%s= \\\n", dirs.m_ObjName.String() ); for ( int j = m_FileToBaseDirMapping.FirstInorder(); j != m_FileToBaseDirMapping.InvalidIndex(); j = m_FileToBaseDirMapping.NextInorder(j) ) { if ( dirs.m_iBaseDirIndex == m_FileToBaseDirMapping[j] ) { char baseName[ MAX_PATH ]; const char *fileName = config.GetFileName(m_FileToBaseDirMapping.Key(j)); Q_FileBase( fileName, baseName, sizeof(baseName) ); Q_SetExtension( baseName, ".o", sizeof(baseName) ); FileWrite( f, "\t$(%s)/%s \\\n", dirs.m_ObjDir.String(), baseName ); } } FileWrite( f, "\n\n" ); } } void CMakefileCreator::OutputBuildTarget( FileHandle_t f ) { for( int i = 0; i < m_BuildDirectories.Count(); i++ ) { struct OutputDirMapping_t & dirs = m_BuildDirectories[i]; FileWrite( f, "$(%s)/%%.o: $(%s)/%%.cpp\n", dirs.m_ObjDir.String(), dirs.m_SrcDir.String() ); FileWrite( f, "\t$(DO_CC)\n\n"); } }
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |