//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// //========= Copyright 1996-2003, Valve LLC, All rights reserved. ============ // // The copyright to the contents herein is the property of Valve, L.L.C. // The contents may be used and/or copied only with the written permission of // Valve, L.L.C., or in accordance with the terms and conditions stipulated in // the agreement/contract under which the contents have been supplied. // // Purpose: // // $NoKeywords: $ //============================================================================= #include <stdio.h> #define PROTECTED_THINGS_DISABLE #include "utldict.h" #include <vgui/KeyCode.h> #include <vgui/Cursor.h> #include <vgui/MouseCode.h> #include <KeyValues.h> #include <vgui/IInput.h> #include <vgui/ISystem.h> #include <vgui/IVGui.h> #include <vgui/ISurface.h> #include <vgui_controls/BuildGroup.h> #include <vgui_controls/Panel.h> #include <vgui_controls/PHandle.h> #include <vgui_controls/Label.h> #include <vgui_controls/EditablePanel.h> #include <vgui_controls/MessageBox.h> #include "filesystem.h" // memdbgon must be the last include file in a .cpp file!!! #include <tier0/memdbgon.h> using namespace vgui; //----------------------------------------------------------------------------- // Handle table //----------------------------------------------------------------------------- IMPLEMENT_HANDLES( BuildGroup, 20 ) //----------------------------------------------------------------------------- // Purpose: Constructor //----------------------------------------------------------------------------- BuildGroup::BuildGroup(Panel *parentPanel, Panel *contextPanel) { CONSTRUCT_HANDLE( ); _enabled=false; _snapX=1; _snapY=1; _cursor_sizenwse = dc_sizenwse; _cursor_sizenesw = dc_sizenesw; _cursor_sizewe = dc_sizewe; _cursor_sizens = dc_sizens; _cursor_sizeall = dc_sizeall; _currentPanel=null; _dragging=false; m_pResourceName=NULL; m_pResourcePathID = NULL; m_hBuildDialog=NULL; m_pParentPanel=parentPanel; for (int i=0; i<4; ++i) _rulerNumber[i] = NULL; SetContextPanel(contextPanel); _controlGroup = NULL; _groupDeltaX = 0; _groupDeltaX = 0; _showRulers = false; } //----------------------------------------------------------------------------- // Purpose: Destructor //----------------------------------------------------------------------------- BuildGroup::~BuildGroup() { if (m_hBuildDialog) delete m_hBuildDialog.Get(); m_hBuildDialog = NULL; delete [] m_pResourceName; delete [] m_pResourcePathID; for (int i=0; i <4; ++i) { if (_rulerNumber[i]) { delete _rulerNumber[i]; _rulerNumber[i]= NULL; } } DESTRUCT_HANDLE(); } //----------------------------------------------------------------------------- // Purpose: Toggles build mode on/off // Input : state - new state //----------------------------------------------------------------------------- void BuildGroup::SetEnabled(bool state) { if(_enabled != state) { _enabled = state; _currentPanel = NULL; if ( state ) { ActivateBuildDialog(); } else { // hide the build dialog if ( m_hBuildDialog ) { m_hBuildDialog->OnCommand("Close"); } // request focus for our main panel m_pParentPanel->RequestFocus(); } } } //----------------------------------------------------------------------------- // Purpose: Check if buildgroup is enabled //----------------------------------------------------------------------------- bool BuildGroup::IsEnabled() { return _enabled; } //----------------------------------------------------------------------------- // Purpose: Get the list of panels that are currently selected //----------------------------------------------------------------------------- CUtlVector<PHandle> *BuildGroup::GetControlGroup() { return &_controlGroup; } //----------------------------------------------------------------------------- // Purpose: Check if ruler display is activated //----------------------------------------------------------------------------- bool BuildGroup::HasRulersOn() { return _showRulers; } //----------------------------------------------------------------------------- // Purpose: Toggle ruler display //----------------------------------------------------------------------------- void BuildGroup::ToggleRulerDisplay() { _showRulers = !_showRulers; if (_rulerNumber[0] == NULL) // rulers haven't been initialized { _rulerNumber[0] = new Label(m_pBuildContext, NULL, ""); _rulerNumber[1] = new Label(m_pBuildContext, NULL, ""); _rulerNumber[2] = new Label(m_pBuildContext, NULL, ""); _rulerNumber[3] = new Label(m_pBuildContext, NULL, ""); } SetRulerLabelsVisible(_showRulers); m_pBuildContext->Repaint(); } //----------------------------------------------------------------------------- // Purpose: Tobble visibility of ruler number labels //----------------------------------------------------------------------------- void BuildGroup::SetRulerLabelsVisible(bool state) { _rulerNumber[0]->SetVisible(state); _rulerNumber[1]->SetVisible(state); _rulerNumber[2]->SetVisible(state); _rulerNumber[3]->SetVisible(state); } void BuildGroup::ApplySchemeSettings( IScheme *pScheme ) { DrawRulers(); } //----------------------------------------------------------------------------- // Purpose: Draw Rulers on screen if conditions are right //----------------------------------------------------------------------------- void BuildGroup::DrawRulers() { // don't draw if visibility is off if (!_showRulers) { return; } // no drawing if we selected the context panel if (m_pBuildContext == _currentPanel) { SetRulerLabelsVisible(false); return; } else SetRulerLabelsVisible(true); int x, y, wide, tall; // get base panel's postition m_pBuildContext->GetBounds(x, y, wide, tall); m_pBuildContext->ScreenToLocal(x,y); int cx, cy, cwide, ctall; _currentPanel->GetBounds (cx, cy, cwide, ctall); surface()->PushMakeCurrent(m_pBuildContext->GetVPanel(), false); // draw rulers surface()->DrawSetColor(255, 255, 255, 255); // white color surface()->DrawFilledRect(0, cy, cx, cy+1); //top horiz left surface()->DrawFilledRect(cx+cwide, cy, wide, cy+1); //top horiz right surface()->DrawFilledRect(0, cy+ctall-1, cx, cy+ctall); //bottom horiz left surface()->DrawFilledRect(cx+cwide, cy+ctall-1, wide, cy+ctall); //bottom horiz right surface()->DrawFilledRect(cx,0,cx+1,cy); //top vert left surface()->DrawFilledRect(cx+cwide-1,0, cx+cwide, cy); //top vert right surface()->DrawFilledRect(cx,cy+ctall, cx+1, tall); //bottom vert left surface()->DrawFilledRect(cx+cwide-1, cy+ctall, cx+cwide, tall); //bottom vert right surface()->PopMakeCurrent(m_pBuildContext->GetVPanel()); // now let's put numbers with the rulers char textstring[20]; Q_snprintf (textstring, sizeof( textstring ), "%d", cx); _rulerNumber[0]->SetText(textstring); int twide, ttall; _rulerNumber[0]->GetContentSize(twide,ttall); _rulerNumber[0]->SetSize(twide,ttall); _rulerNumber[0]->SetPos(cx/2-twide/2, cy-ttall+3); Q_snprintf (textstring, sizeof( textstring ), "%d", cy); _rulerNumber[1]->SetText(textstring); _rulerNumber[1]->GetContentSize(twide,ttall); _rulerNumber[1]->SetSize(twide,ttall); _rulerNumber[1]->GetSize(twide,ttall); _rulerNumber[1]->SetPos(cx-twide + 3, cy/2-ttall/2); Q_snprintf (textstring, sizeof( textstring ), "%d", cy); _rulerNumber[2]->SetText(textstring); _rulerNumber[2]->GetContentSize(twide,ttall); _rulerNumber[2]->SetSize(twide,ttall); _rulerNumber[2]->SetPos(cx+cwide+(wide-cx-cwide)/2 - twide/2, cy+ctall-3); Q_snprintf (textstring, sizeof( textstring ), "%d", cy); _rulerNumber[3]->SetText(textstring); _rulerNumber[3]->GetContentSize(twide,ttall); _rulerNumber[3]->SetSize(twide,ttall); _rulerNumber[3]->SetPos(cx+cwide, cy+ctall+(tall-cy-ctall)/2 - ttall/2); } //----------------------------------------------------------------------------- // Purpose: respond to cursor movments //----------------------------------------------------------------------------- bool BuildGroup::CursorMoved(int x, int y, Panel *panel) { Assert(panel); if ( !m_hBuildDialog.Get() ) { if ( panel->GetParent() ) { EditablePanel *ep = dynamic_cast< EditablePanel * >( panel->GetParent() ); if ( ep ) { BuildGroup *bg = ep->GetBuildGroup(); if ( bg && bg != this ) { bg->CursorMoved( x, y, panel ); } } } return false; } // no moving uneditable panels // commented out because this has issues with panels moving // to front and obscuring other panels //if (!panel->IsBuildModeEditable()) // return; if (_dragging) { input()->GetCursorPos(x, y); if (_dragMouseCode == MOUSE_RIGHT) { int newW = max( 1, _dragStartPanelSize[ 0 ] + x - _dragStartCursorPos[0] ); int newH = max( 1, _dragStartPanelSize[ 1 ] + y - _dragStartCursorPos[1] ); bool shift = ( input()->IsKeyDown(KEY_LSHIFT) || input()->IsKeyDown(KEY_RSHIFT) ); bool ctrl = ( input()->IsKeyDown(KEY_LCONTROL) || input()->IsKeyDown(KEY_RCONTROL) ); if ( shift ) { newW = _dragStartPanelSize[ 0 ]; } if ( ctrl ) { newH = _dragStartPanelSize[ 1 ]; } panel->SetSize( newW, newH ); ApplySnap(panel); } else { for (int i=0; i < _controlGroup.Count(); ++i) { // now fix offset of member panels with respect to the one we are dragging Panel *groupMember = _controlGroup[i].Get(); groupMember->SetPos(_dragStartPanelPos[0] + _groupDeltaX[i] +(x-_dragStartCursorPos[0]), _dragStartPanelPos[1] + _groupDeltaY[i] +(y-_dragStartCursorPos[1])); ApplySnap(groupMember); } } // update the build dialog if (m_hBuildDialog) { KeyValues *keyval = new KeyValues("UpdateControlData"); keyval->SetPtr("panel", GetCurrentPanel()); ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), keyval, NULL); keyval = new KeyValues("EnableSaveButton"); ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), keyval, NULL); } panel->Repaint(); panel->CallParentFunction(new KeyValues("Repaint")); } return true; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- bool BuildGroup::MousePressed(MouseCode code, Panel *panel) { Assert(panel); if ( !m_hBuildDialog.Get() ) { if ( panel->GetParent() ) { EditablePanel *ep = dynamic_cast< EditablePanel * >( panel->GetParent() ); if ( ep ) { BuildGroup *bg = ep->GetBuildGroup(); if ( bg && bg != this ) { bg->MousePressed( code, panel ); } } } return false; } // if people click on the base build dialog panel. if (panel == m_hBuildDialog) { // hide the click menu if its up ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), new KeyValues("HideNewControlMenu"), NULL); return true; } // don't select unnamed items if (strlen(panel->GetName()) < 1) return true; bool shift = ( input()->IsKeyDown(KEY_LSHIFT) || input()->IsKeyDown(KEY_RSHIFT) ); if (!shift) { _controlGroup.RemoveAll(); } // Show new ctrl menu if they click on the bg (not on a subcontrol) if ( code == MOUSE_RIGHT && panel == GetContextPanel()) { // trigger a drop down menu to create new controls ivgui()->PostMessage (m_hBuildDialog->GetVPanel(), new KeyValues("ShowNewControlMenu"), NULL); } else { // don't respond if we click on ruler numbers if (_showRulers) // rulers are visible { for ( int i=0; i < 4; i++) { if ( panel == _rulerNumber[i]) return true; } } _dragging = true; _dragMouseCode = code; ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), new KeyValues("HideNewControlMenu"), NULL); int x, y; input()->GetCursorPos(x, y); _dragStartCursorPos[0] = x; _dragStartCursorPos[1] = y; input()->SetMouseCapture(panel->GetVPanel()); _groupDeltaX.RemoveAll(); _groupDeltaY.RemoveAll(); // basepanel is the panel that all the deltas will be calculated from. // it is the last panel we clicked in because if we move the panels as a group // it would be from that one Panel *basePanel = NULL; // find the panel we clicked in, that is the base panel // it might already be in the group for (int i=0; i< _controlGroup.Count(); ++i) { if (panel == _controlGroup[i].Get()) { basePanel = panel; break; } } // if its not in the group we just added this panel. get it in the group if (basePanel == NULL) { PHandle temp; temp = panel; _controlGroup.AddToTail(temp); basePanel = panel; } basePanel->GetPos(x,y); _dragStartPanelPos[0]=x; _dragStartPanelPos[1]=y; basePanel->GetSize( _dragStartPanelSize[ 0 ], _dragStartPanelSize[ 1 ] ); // figure out the deltas of the other panels from the base panel for (i=0; i<_controlGroup.Count(); ++i) { int cx, cy; _controlGroup[i].Get()->GetPos(cx, cy); _groupDeltaX.AddToTail(cx - x); _groupDeltaY.AddToTail(cy - y); } // if this panel wasn't already selected update the buildmode dialog controls to show its info if(_currentPanel != panel) { _currentPanel = panel; if ( m_hBuildDialog ) { // think this is taken care of by SetActiveControl. //ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), new KeyValues("ApplyDataToControls"), NULL); KeyValues *keyval = new KeyValues("SetActiveControl"); keyval->SetPtr("PanelPtr", GetCurrentPanel()); ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), keyval, NULL); } } // store undo information upon panel selection. ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), new KeyValues("StoreUndo"), NULL); panel->RequestFocus(); } return true; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- bool BuildGroup::MouseReleased(MouseCode code, Panel *panel) { if ( !m_hBuildDialog.Get() ) { if ( panel->GetParent() ) { EditablePanel *ep = dynamic_cast< EditablePanel * >( panel->GetParent() ); if ( ep ) { BuildGroup *bg = ep->GetBuildGroup(); if ( bg && bg != this ) { bg->MouseReleased( code, panel ); } } } return false; } Assert(panel); _dragging=false; input()->SetMouseCapture(null); return true; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- bool BuildGroup::MouseDoublePressed(MouseCode code, Panel *panel) { Assert(panel); return MousePressed( code, panel ); } bool BuildGroup::KeyTyped( wchar_t unichar, Panel *panel ) { if ( !m_hBuildDialog.Get() ) { if ( panel->GetParent() ) { EditablePanel *ep = dynamic_cast< EditablePanel * >( panel->GetParent() ); if ( ep ) { BuildGroup *bg = ep->GetBuildGroup(); if ( bg && bg != this ) { bg->KeyTyped( unichar, panel ); } } } return false; } return true; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- bool BuildGroup::KeyCodeTyped(KeyCode code, Panel *panel) { if ( !m_hBuildDialog.Get() ) { if ( panel->GetParent() ) { EditablePanel *ep = dynamic_cast< EditablePanel * >( panel->GetParent() ); if ( ep ) { BuildGroup *bg = ep->GetBuildGroup(); if ( bg && bg != this ) { bg->KeyCodeTyped( code, panel ); } } } return false; } Assert(panel); int dx=0; int dy=0; bool shift = ( input()->IsKeyDown(KEY_LSHIFT) || input()->IsKeyDown(KEY_RSHIFT) ); bool ctrl = ( input()->IsKeyDown(KEY_LCONTROL) || input()->IsKeyDown(KEY_RCONTROL) ); bool alt = (input()->IsKeyDown(KEY_LALT) || input()->IsKeyDown(KEY_RALT)); if ( ctrl && shift && alt && code == KEY_B) { // enable build mode EditablePanel *ep = dynamic_cast< EditablePanel * >( panel ); if ( ep ) { ep->ActivateBuildMode(); } return true; } switch (code) { case KEY_LEFT: { dx-=_snapX; break; } case KEY_RIGHT: { dx+=_snapX; break; } case KEY_UP: { dy-=_snapY; break; } case KEY_DOWN: { dy+=_snapY; break; } case KEY_DELETE: { // delete the panel we have selected ivgui()->PostMessage (m_hBuildDialog->GetVPanel(), new KeyValues ("DeletePanel"), NULL); break; } } if (ctrl) { switch (code) { case KEY_Z: { ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), new KeyValues("Undo"), NULL); break; } case KEY_C: { ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), new KeyValues("Copy"), NULL); break; } case KEY_V: { ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), new KeyValues("Paste"), NULL); break; } } } if(dx||dy) { //TODO: make this stuff actually snap int x,y,wide,tall; panel->GetBounds(x,y,wide,tall); if(shift) { panel->SetSize(wide+dx,tall+dy); } else { panel->SetPos(x+dx,y+dy); } ApplySnap(panel); panel->Repaint(); if (panel->GetVParent() != NULL) { panel->PostMessage(panel->GetVParent(), new KeyValues("Repaint")); } // update the build dialog if (m_hBuildDialog) { // post that it's active KeyValues *keyval = new KeyValues("SetActiveControl"); keyval->SetPtr("PanelPtr", GetCurrentPanel()); ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), keyval, NULL); // post that it's been changed ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), new KeyValues("PanelMoved"), NULL); } } // If holding key while dragging, simulate moving cursor so shift/ctrl key changes take effect if ( _dragging && panel != GetContextPanel() ) { int x, y; input()->GetCursorPos( x, y ); CursorMoved( x, y, panel ); } return true; } bool BuildGroup::KeyCodeReleased(KeyCode code, Panel *panel ) { if ( !m_hBuildDialog.Get() ) { if ( panel->GetParent() ) { EditablePanel *ep = dynamic_cast< EditablePanel * >( panel->GetParent() ); if ( ep ) { BuildGroup *bg = ep->GetBuildGroup(); if ( bg && bg != this ) { bg->KeyCodeTyped( code, panel ); } } } return false; } // If holding key while dragging, simulate moving cursor so shift/ctrl key changes take effect if ( _dragging && panel != GetContextPanel() ) { int x, y; input()->GetCursorPos( x, y ); CursorMoved( x, y, panel ); } return true; } //----------------------------------------------------------------------------- // Purpose: Searches for a BuildModeDialog in the hierarchy //----------------------------------------------------------------------------- Panel *BuildGroup::CreateBuildDialog( void ) { // request the panel Panel *buildDialog = NULL; KeyValues *data = new KeyValues("BuildDialog"); data->SetPtr("BuildGroupPtr", this); if (m_pBuildContext->RequestInfo(data)) { buildDialog = (Panel *)data->GetPtr("PanelPtr"); } // initialize the build dialog if found if ( buildDialog ) { input()->ReleaseAppModalSurface(); } return buildDialog; } //----------------------------------------------------------------------------- // Purpose: Activates the build mode settings dialog //----------------------------------------------------------------------------- void BuildGroup::ActivateBuildDialog( void ) { // create the build mode dialog first time through if (!m_hBuildDialog.Get()) { m_hBuildDialog = CreateBuildDialog(); if (!m_hBuildDialog.Get()) return; } m_hBuildDialog->SetVisible( true ); // send a message to set the initial dialog controls info _currentPanel = m_pParentPanel; KeyValues *keyval = new KeyValues("SetActiveControl"); keyval->SetPtr("PanelPtr", GetCurrentPanel()); ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), keyval, NULL); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- HCursor BuildGroup::GetCursor(Panel *panel) { Assert(panel); int x,y,wide,tall; input()->GetCursorPos(x,y); panel->ScreenToLocal(x,y); panel->GetSize(wide,tall); if(x < 2) { if(y < 4) { return _cursor_sizenwse; } else if(y<(tall-4)) { return _cursor_sizewe; } else { return _cursor_sizenesw; } } return _cursor_sizeall; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void BuildGroup::ApplySnap(Panel *panel) { Assert(panel); int x,y,wide,tall; panel->GetBounds(x,y,wide,tall); x=(x/_snapX)*_snapX; y=(y/_snapY)*_snapY; panel->SetPos(x,y); int xx,yy; xx=x+wide; yy=y+tall; xx=(xx/_snapX)*_snapX; yy=(yy/_snapY)*_snapY; panel->SetSize(xx-x,yy-y); } //----------------------------------------------------------------------------- // Purpose: Return the currently selected panel //----------------------------------------------------------------------------- Panel *BuildGroup::GetCurrentPanel() { return _currentPanel; } //----------------------------------------------------------------------------- // Purpose: Add panel the list of panels that are in the build group //----------------------------------------------------------------------------- void BuildGroup::PanelAdded(Panel *panel) { Assert(panel); PHandle temp; temp = panel; _panelDar.AddToTail(temp); } //----------------------------------------------------------------------------- // Purpose: loads the control settings from file //----------------------------------------------------------------------------- void BuildGroup::LoadControlSettings(const char *controlResourceName, const char *pathID, KeyValues *pPreloadedKeyValues) { // make sure the file is registered RegisterControlSettingsFile(controlResourceName, pathID); // Use the keyvalues they passed in or load them. KeyValues *rDat = pPreloadedKeyValues; if ( !rDat ) { // load the resource data from the file rDat = new KeyValues(controlResourceName); // check the skins directory first, if an explicit pathID hasn't been set bool bSuccess = false; if (!pathID) { bSuccess = rDat->LoadFromFile(filesystem(), controlResourceName, "SKIN"); } if (!bSuccess) { bSuccess = rDat->LoadFromFile(filesystem(), controlResourceName, pathID); } } // save off the resource name delete [] m_pResourceName; m_pResourceName = new char[strlen(controlResourceName) + 1]; strcpy(m_pResourceName, controlResourceName); if (pathID) { delete [] m_pResourcePathID; m_pResourcePathID = new char[strlen(pathID) + 1]; strcpy(m_pResourcePathID, pathID); } // delete any controls not in both files DeleteAllControlsCreatedByControlSettingsFile(); // loop through the resource data sticking info into controls ApplySettings(rDat); if (m_pParentPanel) { m_pParentPanel->InvalidateLayout(); m_pParentPanel->Repaint(); } if ( rDat != pPreloadedKeyValues ) { rDat->deleteThis(); } } //----------------------------------------------------------------------------- // Purpose: registers that a control settings file may be loaded // use when the dialog may have multiple states and the editor will need to be able to switch between them //----------------------------------------------------------------------------- void BuildGroup::RegisterControlSettingsFile(const char *controlResourceName, const char *pathID) { // add the file into a list for build mode CUtlSymbol sym(controlResourceName); if (!m_RegisteredControlSettingsFiles.IsValidIndex(m_RegisteredControlSettingsFiles.Find(sym))) { m_RegisteredControlSettingsFiles.AddToTail(sym); } } //----------------------------------------------------------------------------- // Purpose: data accessor / iterator //----------------------------------------------------------------------------- int BuildGroup::GetRegisteredControlSettingsFileCount() { return m_RegisteredControlSettingsFiles.Count(); } //----------------------------------------------------------------------------- // Purpose: data accessor //----------------------------------------------------------------------------- const char *BuildGroup::GetRegisteredControlSettingsFileByIndex(int index) { return m_RegisteredControlSettingsFiles[index].String(); } //----------------------------------------------------------------------------- // Purpose: reloads the control settings from file //----------------------------------------------------------------------------- void BuildGroup::ReloadControlSettings() { delete m_hBuildDialog.Get(); m_hBuildDialog = NULL; // loop though objects in the current control group and remove them all // the 0th panel is always the contextPanel which is not deletable for( int i = 1; i < _panelDar.Count(); i++ ) { if (!_panelDar[i].Get()) // this can happen if we had two of the same handle in the list { _panelDar.Remove(i); --i; continue; } // only delete deletable panels, as the only deletable panels // are the ones created using the resource file if ( _panelDar[i].Get()->IsBuildModeDeletable()) { delete _panelDar[i].Get(); _panelDar.Remove(i); --i; } } if (m_pResourceName) { EditablePanel *edit = dynamic_cast<EditablePanel *>(m_pParentPanel); if (edit) { edit->LoadControlSettings(m_pResourceName, m_pResourcePathID); } else { LoadControlSettings(m_pResourceName, m_pResourcePathID); } } _controlGroup.RemoveAll(); ActivateBuildDialog(); } //----------------------------------------------------------------------------- // Purpose: changes which control settings are currently loaded //----------------------------------------------------------------------------- void BuildGroup::ChangeControlSettingsFile(const char *controlResourceName) { // clear any current state _controlGroup.RemoveAll(); _currentPanel = m_pParentPanel; // load the new state, via the dialog if possible EditablePanel *edit = dynamic_cast<EditablePanel *>(m_pParentPanel); if (edit) { edit->LoadControlSettings(controlResourceName, m_pResourcePathID); } else { LoadControlSettings(controlResourceName, m_pResourcePathID); } // force it to update KeyValues *keyval = new KeyValues("SetActiveControl"); keyval->SetPtr("PanelPtr", GetCurrentPanel()); ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), keyval, NULL); } //----------------------------------------------------------------------------- // Purpose: saves control settings to file //----------------------------------------------------------------------------- bool BuildGroup::SaveControlSettings( void ) { bool bSuccess = false; if ( m_pResourceName ) { KeyValues *rDat = new KeyValues( m_pResourceName ); // get the data from our controls GetSettings( rDat ); // save the data out to a file bSuccess = rDat->SaveToFile( filesystem(), m_pResourceName, m_pResourcePathID); if (!bSuccess) { #ifndef _XBOX MessageBox *dlg = new MessageBox("BuildMode - Error saving file", "Error: Could not save changes. File is most likely read only."); dlg->DoModal(); #endif } rDat->deleteThis(); } return bSuccess; } //----------------------------------------------------------------------------- // Purpose: Deletes all the controls not created by the code //----------------------------------------------------------------------------- void BuildGroup::DeleteAllControlsCreatedByControlSettingsFile() { // delete all the panels that can be deleted for ( int i = 0; i < _panelDar.Count(); i++ ) { if (!_panelDar[i].Get()) // this can happen if we had two of the same handle in the list { _panelDar.Remove(i); --i; continue; } // only delete deletable panels, as the only deletable panels // are the ones created using the resource file if ( _panelDar[i].Get()->IsBuildModeDeletable()) { delete _panelDar[i].Get(); _panelDar.Remove(i); --i; } } _currentPanel = m_pBuildContext; _currentPanel->InvalidateLayout(); m_pBuildContext->Repaint(); } //----------------------------------------------------------------------------- // Purpose: serializes settings from a resource data container //----------------------------------------------------------------------------- void BuildGroup::ApplySettings( KeyValues *resourceData ) { // loop through all the keys, applying them wherever for (KeyValues *controlKeys = resourceData->GetFirstSubKey(); controlKeys != NULL; controlKeys = controlKeys->GetNextKey()) { bool bFound = false; // Skip keys that are atomic.. if (controlKeys->GetDataType() != KeyValues::TYPE_NONE) continue; char const *keyName = controlKeys->GetName(); // check to see if any buildgroup panels have this name for ( int i = 0; i < _panelDar.Count(); i++ ) { Panel *panel = _panelDar[i].Get(); if (!panel) // this can happen if we had two of the same handle in the list { _panelDar.Remove(i); --i; continue; } Assert (panel); // make the control name match CASE INSENSITIVE! char const *panelName = panel->GetName(); if (!Q_stricmp(panelName, keyName)) { // apply the settings panel->ApplySettings(controlKeys); bFound = true; break; } } if ( !bFound ) { // the key was not found in the registered list, check to see if we should create it if ( keyName /*controlKeys->GetInt("AlwaysCreate", false)*/ ) { // create the control even though it wasn't registered NewControl( controlKeys ); } } } } //----------------------------------------------------------------------------- // Purpose: Create a new control in the context panel // Input: name: class name of control to create // controlKeys: keyvalues of settings for the panel. // name OR controlKeys should be set, not both. // x,y position relative to base panel // Output: Panel *newPanel, NULL if failed to create new control. //----------------------------------------------------------------------------- Panel *BuildGroup::NewControl( const char *name, int x, int y) { Assert (name); Panel *newPanel = NULL; // returns NULL on failure newPanel = static_cast<EditablePanel *>(m_pParentPanel)->CreateControlByName(name); if (newPanel) { // panel successfully created newPanel->SetParent(m_pParentPanel); newPanel->SetBuildGroup(this); newPanel->SetPos(x, y); char newFieldName[255]; GetNewFieldName(newFieldName, sizeof(newFieldName), newPanel); newPanel->SetName(newFieldName); newPanel->AddActionSignalTarget(m_pParentPanel); newPanel->SetBuildModeEditable(true); newPanel->SetBuildModeDeletable(true); // make sure it gets freed newPanel->SetAutoDelete(true); } return newPanel; } //----------------------------------------------------------------------------- // Purpose: Create a new control in the context panel // Input: controlKeys: keyvalues of settings for the panel only works when applying initial settings. // Output: Panel *newPanel, NULL if failed to create new control. //----------------------------------------------------------------------------- Panel *BuildGroup::NewControl( KeyValues *controlKeys, int x, int y) { Assert (controlKeys); Panel *newPanel = NULL; if (controlKeys) { KeyValues *keyVal = new KeyValues("ControlFactory", "ControlName", controlKeys->GetString("ControlName")); m_pBuildContext->RequestInfo(keyVal); // returns NULL on failure newPanel = (Panel *)keyVal->GetPtr("PanelPtr"); keyVal->deleteThis(); } else { return NULL; } if (newPanel) { // panel successfully created newPanel->SetParent(m_pParentPanel); newPanel->SetBuildGroup(this); newPanel->SetPos(x, y); newPanel->SetName(controlKeys->GetName()); // name before applysettings :) newPanel->ApplySettings(controlKeys); newPanel->AddActionSignalTarget(m_pParentPanel); newPanel->SetBuildModeEditable(true); newPanel->SetBuildModeDeletable(true); // make sure it gets freed newPanel->SetAutoDelete(true); } return newPanel; } //----------------------------------------------------------------------------- // Purpose: Get a new unique fieldname for a new control //----------------------------------------------------------------------------- void BuildGroup::GetNewFieldName(char *newFieldName, int newFieldNameSize, Panel *newPanel) { int fieldNameNumber=1; char defaultName[25]; Q_strncpy( defaultName, newPanel->GetClassName(), sizeof( defaultName ) ); while (1) { Q_snprintf (newFieldName, newFieldNameSize, "%s%d", defaultName, fieldNameNumber); if ( FieldNameTaken(newFieldName) == NULL) break; ++fieldNameNumber; } } //----------------------------------------------------------------------------- // Purpose: check to see if any buildgroup panels have this fieldname // Input : fieldName, name to check // Output : ptr to a panel that has the name if it is taken //----------------------------------------------------------------------------- Panel *BuildGroup::FieldNameTaken(const char *fieldName) { for ( int i = 0; i < _panelDar.Count(); i++ ) { Panel *panel = _panelDar[i].Get(); if ( !panel ) continue; if (!stricmp(panel->GetName(), fieldName) ) { return panel; } } return NULL; } //----------------------------------------------------------------------------- // Purpose: serializes settings to a resource data container //----------------------------------------------------------------------------- void BuildGroup::GetSettings( KeyValues *resourceData ) { // loop through all the objects getting their settings for( int i = 0; i < _panelDar.Count(); i++ ) { Panel *panel = _panelDar[i].Get(); if (!panel) continue; bool isRuler = false; // do not get setting for ruler labels. if (_showRulers) // rulers are visible { for (int i = 0; i < 4; i++) { if (panel == _rulerNumber[i]) { isRuler = true; break; } } if (isRuler) { isRuler = false; continue; } } // Don't save the setting of the buildmodedialog if (!stricmp(panel->GetName(), "BuildDialog")) continue; // get the keys section from the data file if (panel->GetName() && *panel->GetName()) { KeyValues *datKey = resourceData->FindKey(panel->GetName(), true); // get the settings panel->GetSettings(datKey); } } } //----------------------------------------------------------------------------- // Purpose: loop though objects in the current control group and remove them all //----------------------------------------------------------------------------- void BuildGroup::RemoveSettings() { // loop though objects in the current control group and remove them all for( int i = 0; i < _controlGroup.Count(); i++ ) { // only delete delatable panels if ( _controlGroup[i].Get()->IsBuildModeDeletable()) { delete _controlGroup[i].Get(); _controlGroup.Remove(i); --i; } } // remove deleted panels from the handle list for( i = 0; i < _panelDar.Count(); i++ ) { if ( !_panelDar[i].Get() ) { _panelDar.Remove(i); --i; } } _currentPanel = m_pBuildContext; _currentPanel->InvalidateLayout(); m_pBuildContext->Repaint(); } //----------------------------------------------------------------------------- // Purpose: sets the panel from which the build group gets all it's object creation info //----------------------------------------------------------------------------- void BuildGroup::SetContextPanel(Panel *contextPanel) { m_pBuildContext = contextPanel; } //----------------------------------------------------------------------------- // Purpose: gets the panel from which the build group gets all it's object creation info //----------------------------------------------------------------------------- Panel *BuildGroup::GetContextPanel() { return m_pBuildContext; } //----------------------------------------------------------------------------- // Purpose: get the list of panels in the buildgroup //----------------------------------------------------------------------------- CUtlVector<PHandle> *BuildGroup::GetPanelList() { return &_panelDar; } //----------------------------------------------------------------------------- // Purpose: dialog variables //----------------------------------------------------------------------------- KeyValues *BuildGroup::GetDialogVariables() { EditablePanel *edit = dynamic_cast<EditablePanel *>(m_pParentPanel); if (edit) { return edit->GetDialogVariables(); } return NULL; }
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |