//===== Copyright 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // // $NoKeywords: $ //===========================================================================// #include <stdarg.h> #include <stdio.h> #include <vgui/ISurface.h> #include <vgui/IScheme.h> #include <KeyValues.h> #include <vgui_controls/Image.h> #include <vgui_controls/ExpandButton.h> #include <vgui_controls/TextImage.h> // memdbgon must be the last include file in a .cpp file!!! #include <tier0/memdbgon.h> using namespace vgui; DECLARE_BUILD_FACTORY( ExpandButton ); //----------------------------------------------------------------------------- // Purpose: Constructor //----------------------------------------------------------------------------- ExpandButton::ExpandButton( Panel *parent, const char *panelName ) : ToggleButton( parent, panelName, "" ) { m_bExpandable = true; } //----------------------------------------------------------------------------- // Purpose: Destructor //----------------------------------------------------------------------------- ExpandButton::~ExpandButton() { } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void ExpandButton::ApplySchemeSettings(IScheme *pScheme) { BaseClass::ApplySchemeSettings(pScheme); m_Color = GetSchemeColor( "ExpandButton.Color", pScheme ); m_hFont = pScheme->GetFont("Marlett", IsProportional() ); // don't draw a background SetPaintBackgroundEnabled(false); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- IBorder *ExpandButton::GetBorder(bool depressed, bool armed, bool selected, bool keyfocus) { return NULL; } //----------------------------------------------------------------------------- // Purpose: Expand the button //----------------------------------------------------------------------------- void ExpandButton::SetSelected(bool state) { if ( m_bExpandable && ( state != IsSelected() ) ) { // send a message saying we've been checked KeyValues *msg = new KeyValues("Expanded", "state", (int)state); PostActionSignal(msg); BaseClass::SetSelected(state); } } //----------------------------------------------------------------------------- // Purpose: sets whether or not the state of the check can be changed //----------------------------------------------------------------------------- void ExpandButton::SetExpandable(bool state) { m_bExpandable = state; Repaint(); } void ExpandButton::Paint() { surface()->DrawSetTextFont( m_hFont ); wchar_t code = IsSelected( ) ? L'6' : L'4'; wchar_t pString[2] = { code, 0 }; // draw selected check int tw, th, w, h; GetSize( w, h ); surface()->GetTextSize( m_hFont, pString, tw, th ); surface()->DrawSetTextColor( m_Color ); surface()->DrawSetTextPos( ( w - tw ) / 2, ( h - th ) / 2 ); surface()->DrawUnicodeChar( code ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void ExpandButton::OnExpanded(Panel *panel) { }
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |