//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include <vgui/KeyCode.h> #include <KeyValues.h> #include <vgui_controls/Button.h> #include <vgui_controls/PropertyDialog.h> #include <vgui_controls/PropertySheet.h> // memdbgon must be the last include file in a .cpp file!!! #include <tier0/memdbgon.h> using namespace vgui; //----------------------------------------------------------------------------- // Purpose: Constructor //----------------------------------------------------------------------------- PropertyDialog::PropertyDialog(Panel *parent, const char *panelName) : Frame(parent, panelName) { // create the property sheet _propertySheet = new PropertySheet(this, "Sheet"); _propertySheet->AddActionSignalTarget(this); _propertySheet->SetTabPosition(1); // add the buttons _okButton = new Button(this, "OKButton", "#PropertyDialog_OK"); _okButton->AddActionSignalTarget(this); _okButton->SetTabPosition(2); _okButton->SetCommand("OK"); GetFocusNavGroup().SetDefaultButton(_okButton); _cancelButton = new Button(this, "CancelButton", "#PropertyDialog_Cancel"); _cancelButton->AddActionSignalTarget(this); _cancelButton->SetTabPosition(3); _cancelButton->SetCommand("Cancel"); _applyButton = new Button(this, "ApplyButton", "#PropertyDialog_Apply"); _applyButton->AddActionSignalTarget(this); _applyButton->SetTabPosition(4); _applyButton->SetVisible(false); // default to not visible _applyButton->SetEnabled(false); // default to not enabled _applyButton->SetCommand("Apply"); SetSizeable(false); } //----------------------------------------------------------------------------- // Purpose: Destructor //----------------------------------------------------------------------------- PropertyDialog::~PropertyDialog() { } //----------------------------------------------------------------------------- // Purpose: Returns a pointer to the PropertySheet this dialog encapsulates // Output : PropertySheet * //----------------------------------------------------------------------------- PropertySheet *PropertyDialog::GetPropertySheet() { return _propertySheet; } //----------------------------------------------------------------------------- // Purpose: Gets a pointer to the currently active page. // Output : Panel //----------------------------------------------------------------------------- Panel *PropertyDialog::GetActivePage() { return _propertySheet->GetActivePage(); } //----------------------------------------------------------------------------- // Purpose: Wrapped function //----------------------------------------------------------------------------- void PropertyDialog::AddPage(Panel *page, const char *title) { _propertySheet->AddPage(page, title); } //----------------------------------------------------------------------------- // Purpose: reloads the data in all the property page //----------------------------------------------------------------------------- void PropertyDialog::ResetAllData() { _propertySheet->ResetAllData(); } //----------------------------------------------------------------------------- // Purpose: Applies any changes //----------------------------------------------------------------------------- void PropertyDialog::ApplyChanges() { OnCommand("Apply"); } //----------------------------------------------------------------------------- // Purpose: Sets up the sheet //----------------------------------------------------------------------------- void PropertyDialog::PerformLayout() { BaseClass::PerformLayout(); int x, y, wide, tall; GetClientArea(x, y, wide, tall); _propertySheet->SetBounds(x, y, wide, tall - 32); // move the buttons to the bottom-right corner int xpos = x + wide - 80; int ypos = tall + y - 28; if (_applyButton->IsVisible()) { _applyButton->SetBounds(xpos, ypos, 72, 24); xpos -= 80; } if (_cancelButton->IsVisible()) { _cancelButton->SetBounds(xpos, ypos, 72, 24); xpos -= 80; } _okButton->SetBounds(xpos, ypos, 72, 24); _propertySheet->InvalidateLayout(); // tell the propertysheet to redraw! Repaint(); } //----------------------------------------------------------------------------- // Purpose: Handles command text from the buttons //----------------------------------------------------------------------------- void PropertyDialog::OnCommand(const char *command) { if (!stricmp(command, "OK")) { if ( OnOK(false) ) { OnCommand("Close"); } _applyButton->SetEnabled(false); } else if (!stricmp(command, "Cancel")) { OnCancel(); Close(); } else if (!stricmp(command, "Apply")) { OnOK(true); _applyButton->SetEnabled(false); InvalidateLayout(); } else { BaseClass::OnCommand(command); } } //----------------------------------------------------------------------------- // Purpose: called when the Cancel button is pressed //----------------------------------------------------------------------------- void PropertyDialog::OnCancel() { // designed to be overridden } //----------------------------------------------------------------------------- // Purpose: // Input : code - //----------------------------------------------------------------------------- void PropertyDialog::OnKeyCodeTyped(KeyCode code) { // this has been removed, since it conflicts with how we use the escape key in the game // if (code == KEY_ESCAPE) // { // OnCommand("Cancel"); // } // else { BaseClass::OnKeyCodeTyped(code); } } //----------------------------------------------------------------------------- // Purpose: Command handler //----------------------------------------------------------------------------- bool PropertyDialog::OnOK(bool applyOnly) { // the sheet should have the pages apply changes before we tell the world _propertySheet->ApplyChanges(); // this should tell anybody who's watching us that we're done PostActionSignal(new KeyValues("ApplyChanges")); // default to closing return true; } //----------------------------------------------------------------------------- // Purpose: Overrides build mode so it edits the sub panel //----------------------------------------------------------------------------- void PropertyDialog::ActivateBuildMode() { // no subpanel, no build mode EditablePanel *panel = dynamic_cast<EditablePanel *>(GetActivePage()); if (!panel) return; panel->ActivateBuildMode(); } //----------------------------------------------------------------------------- // Purpose: sets the text on the OK/Cancel buttons, overriding the default //----------------------------------------------------------------------------- void PropertyDialog::SetOKButtonText(const char *text) { _okButton->SetText(text); } //----------------------------------------------------------------------------- // Purpose: sets the text on the OK/Cancel buttons, overriding the default //----------------------------------------------------------------------------- void PropertyDialog::SetCancelButtonText(const char *text) { _cancelButton->SetText(text); } //----------------------------------------------------------------------------- // Purpose: sets the text on the apply buttons, overriding the default //----------------------------------------------------------------------------- void PropertyDialog::SetApplyButtonText(const char *text) { _applyButton->SetText(text); } //----------------------------------------------------------------------------- // Purpose: changes the visibility of the buttons //----------------------------------------------------------------------------- void PropertyDialog::SetOKButtonVisible(bool state) { _okButton->SetVisible(state); InvalidateLayout(); } //----------------------------------------------------------------------------- // Purpose: changes the visibility of the buttons //----------------------------------------------------------------------------- void PropertyDialog::SetCancelButtonVisible(bool state) { _cancelButton->SetVisible(state); InvalidateLayout(); } //----------------------------------------------------------------------------- // Purpose: changes the visibility of the buttons //----------------------------------------------------------------------------- void PropertyDialog::SetApplyButtonVisible(bool state) { _applyButton->SetVisible(state); InvalidateLayout(); } //----------------------------------------------------------------------------- // Purpose: when a sheet changes, enable the apply button //----------------------------------------------------------------------------- void PropertyDialog::OnApplyButtonEnable() { if (_applyButton->IsEnabled()) return; EnableApplyButton(true); } //----------------------------------------------------------------------------- // Purpose: enable/disable the apply button //----------------------------------------------------------------------------- void PropertyDialog::EnableApplyButton(bool bEnable) { _applyButton->SetEnabled(bEnable); InvalidateLayout(); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void PropertyDialog::RequestFocus(int direction) { _propertySheet->RequestFocus(direction); }
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 5821 | Knut Wikstrom |
Added Valve Source code. This is NOT to be commited to other than new code from Valve. |