//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef NETWORKSTRINGTABLE_CLIENTDLL_H
#define NETWORKSTRINGTABLE_CLIENTDLL_H
#ifdef _WIN32
#pragma once
#endif
#include "networkstringtabledefs.h"
extern INetworkStringTableContainer *networkstringtable;
// String tables used by the client DLL
// (see InstallStringTableCallback for where they're initialized)
extern INetworkStringTable *g_StringTableVguiScreen;
extern INetworkStringTable *g_StringTableEffectDispatch;
extern INetworkStringTable *g_StringTableMaterials;
extern INetworkStringTable *g_pStringTableInfoPanel;
extern INetworkStringTable *g_pStringTableClientSideChoreoScenes;
#endif // NETWORKSTRINGTABLE_CLIENTDLL_H
# |
Change |
User |
Description |
Committed |
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#1
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5817 |
Knut Wikstrom |
Added base Valve SDK code to start modding. |
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