//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "gameinterface.h"
#include "mapentities.h"
// -------------------------------------------------------------------------------------------- //
// Mod-specific CServerGameClients implementation.
// -------------------------------------------------------------------------------------------- //
void CServerGameClients::GetPlayerLimits( int& minplayers, int& maxplayers, int &defaultMaxPlayers ) const
{
minplayers = 2; // Force multiplayer.
maxplayers = MAX_PLAYERS;
defaultMaxPlayers = 32;
}
// -------------------------------------------------------------------------------------------- //
// Mod-specific CServerGameDLL implementation.
// -------------------------------------------------------------------------------------------- //
void CServerGameDLL::LevelInit_ParseAllEntities( const char *pMapEntities )
{
MapEntity_ParseAllEntities( pMapEntities, NULL );
}
# |
Change |
User |
Description |
Committed |
|
#1
|
5817 |
Knut Wikstrom |
Added base Valve SDK code to start modding. |
|
|