//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef UNICODEFILEHELPERS_H
#define UNICODEFILEHELPERS_H
#ifdef _WIN32
#pragma once
#endif
#include <stdlib.h>
// helper functions for parsing unicode file buffers
wchar_t *AdvanceOverWhitespace(wchar_t *start);
wchar_t *ReadUnicodeToken(wchar_t *start, wchar_t *token, int tokenBufferSize, bool "ed);
wchar_t *ReadUnicodeTokenNoSpecial(wchar_t *start, wchar_t *token, int tokenBufferSize, bool "ed);
wchar_t *ReadToEndOfLine(wchar_t *start);
// writing to unicode files via CUtlBuffer
class CUtlBuffer;
void WriteUnicodeString(CUtlBuffer &buffer, const wchar_t *string, bool addQuotes = false);
void WriteAsciiStringAsUnicode(CUtlBuffer &buffer, const char *string, bool addQuotes = false);
#endif // UNICODEFILEHELPERS_H
# |
Change |
User |
Description |
Committed |
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#1
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5817 |
Knut Wikstrom |
Added base Valve SDK code to start modding. |
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