//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include <stdio.h>
#include "physdll.h"
#include "filesystem_tools.h"
static CSysModule *pPhysicsModule = NULL;
CreateInterfaceFn GetPhysicsFactory( void )
{
if ( !pPhysicsModule )
{
pPhysicsModule = g_pFullFileSystem->LoadModule( "VPHYSICS.DLL" );
if ( !pPhysicsModule )
return NULL;
}
return Sys_GetFactory( pPhysicsModule );
}
void PhysicsDLLPath( const char *pPathname )
{
if ( !pPhysicsModule )
{
pPhysicsModule = g_pFullFileSystem->LoadModule( pPathname );
}
}
# |
Change |
User |
Description |
Committed |
|
#1
|
5817 |
Knut Wikstrom |
Added base Valve SDK code to start modding. |
|
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