//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef MPIVRAD_H
#define MPIVRAD_H
#ifdef _WIN32
#pragma once
#endif
#define VMPI_VRAD_PACKET_ID 1
// Sub packet IDs.
#define VMPI_SUBPACKETID_VIS_LEAFS 0
#define VMPI_SUBPACKETID_BUILDFACELIGHTS 1
#define VMPI_SUBPACKETID_PLIGHTDATA_RESULTS 2
// DistributeWork owns this packet ID.
#define VMPI_DISTRIBUTEWORK_PACKETID 2
// Called first thing in the exe.
void VRAD_SetupMPI( int argc, char **argv );
void RunMPIBuildFacelights(void);
void RunMPIBuildVisLeafs(void);
void VMPI_DistributeLightData();
// This handles disconnections. They're usually not fatal for the master.
void HandleMPIDisconnect( int procID );
#endif // MPIVRAD_H
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Change |
User |
Description |
Committed |
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#1
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5817 |
Knut Wikstrom |
Added base Valve SDK code to start modding. |
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