//grab reference to the p4 connection object constructor var P4NodeApi = require('../build/Release/p4nodeapi').P4NodeApi; //construct a p4 connection object (one per command - since they'll be running simultaneously) var p4 = new P4NodeApi(); var p5 = new P4NodeApi(); var p6 = new P4NodeApi(); //if you pass nothing to the constructor it uses your env vars, but //you can pass an object to specify port/user/client var p7 = new P4NodeApi({ 'user': 'jking', 'port': 'perforce:1666', 'client': 'jplay' }); //if you provide an object that is missing any of the values, then the //missing values revert to environemntal defaults var p8 = new P4NodeApi({ 'port': 'play:1999' }); console.log("test.js: \n"); //set up some commands (each must be an array!) to run var cmd1 = ["info"]; var cmd2 = "clients sdfsdf -m 6".split(" "); //this one will return an error var cmd3 = "users -m 1".split(" "); //run the commands p4.run(cmd1,function(err, data){ console.log(" pointer: p4"); console.log(" command: "+cmd1); console.log(" output:"); console.log(" err: \n"+err); console.log(" data: \n"+data); }); p5.run(cmd2,function(err, data){ console.log(" pointer: p5"); console.log(" command: "+cmd2); console.log(" output:"); console.log(" err: \n"+err); console.log(" data: \n"+data); }); p6.run(cmd3,function(err, data){ console.log(" pointer: p6 (first command/callback)"); console.log(" command: "+cmd3); console.log(" output:"); console.log(" err: \n"+err); console.log(" data: \n"+data); //now that this is done running, you can run another command with the same pointer, if you'd like p6.run(cmd1,function(err, data){ console.log(" pointer: p6 (second command/callback run via callback nesting)"); console.log(" command: "+cmd1); console.log(" output:"); console.log(" err: \n"+err); console.log(" data: \n"+data); }); }); // p7.run(["info"],function(err, data){ // console.log(" pointer: p7"); // console.log(" command: info"); // console.log(" output:"); // console.log(" err: \n"+err); // console.log(" data: \n"+data); // }); // p8.run(["info"],function(err, data){ // console.log(" pointer: p8"); // console.log(" command: info"); // console.log(" output:"); // console.log(" err: \n"+err); // console.log(" data: \n"+data); // });
# | Change | User | Description | Committed | |
---|---|---|---|---|---|
#1 | 16451 | Liz Lam | "Forking branch Main of matt-attaway-p4nodeapi to liz_lam-p4nodeapi." | ||
//guest/matt_attaway/p4nodeapi/test/test.js | |||||
#1 | 8517 | Matt Attaway |
Add a node.js language binding for Perforce This is fairly simple extension for node to make it easier to run Perforce commands from your node.js application. We've used this a fair amount internally, but it hasn't seen the same level of love as the other Perforce APIs. This API is not supported by Perforce support, but you are welcome to post on the forums if you have questions. |