# | Change | User | Description | Committed | |
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#3 | 28901 | marc_tooley | "" | ||
#2 | 4902 | marc |
Working Genesaver under NetBSD.. . Fixed all default-level compiler warnings such as: .. Missing newline at end of files; .. Eliminating NULLs in non-pointer comparisons; .. Fixing all case inconsistencies; .. Added appropriate includes for math-functions under NetBSD; .. Added missing extern World *world pointers; .. #ifdef'd redefinition of NULL .. Deleted :) unnecessary sln/vcproj/scc clutter (shh don't tell Sam) . Submitting advanced long-ish term creature DNA as a cheat for the impatient. (Move Genes.txt out of the way to see them evolve right from the start.) . Added Jamfile for building an in-place executable called 'gene' . Added a build.sh script for users who don't have access to Jam. . Made it into standard resizeable window operation (no fullsc) . Removed winmain.cpp because we don't need it for UNIX! :) |
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#1 | 4899 | marc |
branch from Stafford's genesaver Intent is to get it working under NetBSD, my (current) favourite OS. |
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//guest/sam_stafford/genesaver/src/globals.h | |||||
#4 | 3356 | Sam Stafford |
Calculate display width/height ratio, if possible, and set default zoom level to prevent distortion. (Windows only, thus far.) |
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#3 | 3354 | Sam Stafford |
Code refactoring - split "main" functions into main.cpp (non-Windows) and winmain.cpp (Windows), with all shared code going in util.cpp. No functional changes. |
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#2 | 3349 | Sam Stafford |
Add a simulation variable "crtrspeed" that regulates the speed of the creatures. This allows those with blazingly fast CPUs to slow the action down. (Those with crawlingly slow CPUs are out of luck, since above crtrspeed=400%, the creatures just teleport around the screen.) |
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#1 | 3052 | Sam Stafford |
Add Genesaver to the Public Depot. It's not in any way Perforce-related, but it does share a bit of code with Jamgraph, and it feels strange to have an open-source project that's not in the PD. |