using UnityEditor;
using UnityEngine;
using System;
using System.Threading;
using System.Collections;
using System.Collections.Generic;
using Perforce.P4;
using System.Linq;
using System.Text;
using System.IO;
using log4net;
namespace P4Connect
{
/// <summary>
/// Class to Manage commands sent to the server
/// uses .Net BackgroundWorker class
/// </summary>
public class P4CommandManager
{
P4CommandManager()
{
}
int CommandAsync(string cmd, string[] options, string[]paths)
{
return 0;
}
// public P4Command(Connection connection,
// String command,
// bool taggedOutput,
// params String[] arguments)
}
}