/*
Copyright (c) 2004-2011, The Dojo Foundation All Rights Reserved.
Available via Academic Free License >= 2.1 OR the modified BSD license.
see: http://dojotoolkit.org/license for details
*/
if(!dojo._hasResource["dojo.dnd.Mover"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
dojo._hasResource["dojo.dnd.Mover"] = true;
dojo.provide("dojo.dnd.Mover");
dojo.require("dojo.dnd.common");
dojo.require("dojo.dnd.autoscroll");
dojo.declare("dojo.dnd.Mover", null, {
constructor: function(node, e, host){
// summary:
// an object which makes a node follow the mouse, or touch-drag on touch devices.
// Used as a default mover, and as a base class for custom movers.
// node: Node
// a node (or node's id) to be moved
// e: Event
// a mouse event, which started the move;
// only pageX and pageY properties are used
// host: Object?
// object which implements the functionality of the move,
// and defines proper events (onMoveStart and onMoveStop)
this.node = dojo.byId(node);
var pos = e.touches ? e.touches[0] : e;
this.marginBox = {l: pos.pageX, t: pos.pageY};
this.mouseButton = e.button;
var h = (this.host = host), d = node.ownerDocument;
this.events = [
// At the start of a drag, onFirstMove is called, and then the following two
// connects are disconnected
dojo.connect(d, "onmousemove", this, "onFirstMove"),
dojo.connect(d, "ontouchmove", this, "onFirstMove"),
// These are called continually during the drag
dojo.connect(d, "onmousemove", this, "onMouseMove"),
dojo.connect(d, "ontouchmove", this, "onMouseMove"),
// And these are called at the end of the drag
dojo.connect(d, "onmouseup", this, "onMouseUp"),
dojo.connect(d, "ontouchend", this, "onMouseUp"),
// cancel text selection and text dragging
dojo.connect(d, "ondragstart", dojo.stopEvent),
dojo.connect(d.body, "onselectstart", dojo.stopEvent)
];
// notify that the move has started
if(h && h.onMoveStart){
h.onMoveStart(this);
}
},
// mouse event processors
onMouseMove: function(e){
// summary:
// event processor for onmousemove/ontouchmove
// e: Event
// mouse/touch event
dojo.dnd.autoScroll(e);
var m = this.marginBox,
pos = e.touches ? e.touches[0] : e;
this.host.onMove(this, {l: m.l + pos.pageX, t: m.t + pos.pageY}, e);
dojo.stopEvent(e);
},
onMouseUp: function(e){
if(dojo.isWebKit && dojo.isMac && this.mouseButton == 2 ?
e.button == 0 : this.mouseButton == e.button){ // TODO Should condition be met for touch devices, too?
this.destroy();
}
dojo.stopEvent(e);
},
// utilities
onFirstMove: function(e){
// summary:
// makes the node absolute; it is meant to be called only once.
// relative and absolutely positioned nodes are assumed to use pixel units
var s = this.node.style, l, t, h = this.host;
switch(s.position){
case "relative":
case "absolute":
// assume that left and top values are in pixels already
l = Math.round(parseFloat(s.left)) || 0;
t = Math.round(parseFloat(s.top)) || 0;
break;
default:
s.position = "absolute"; // enforcing the absolute mode
var m = dojo.marginBox(this.node);
// event.pageX/pageY (which we used to generate the initial
// margin box) includes padding and margin set on the body.
// However, setting the node's position to absolute and then
// doing dojo.marginBox on it *doesn't* take that additional
// space into account - so we need to subtract the combined
// padding and margin. We use getComputedStyle and
// _getMarginBox/_getContentBox to avoid the extra lookup of
// the computed style.
var b = dojo.doc.body;
var bs = dojo.getComputedStyle(b);
var bm = dojo._getMarginBox(b, bs);
var bc = dojo._getContentBox(b, bs);
l = m.l - (bc.l - bm.l);
t = m.t - (bc.t - bm.t);
break;
}
this.marginBox.l = l - this.marginBox.l;
this.marginBox.t = t - this.marginBox.t;
if(h && h.onFirstMove){
h.onFirstMove(this, e);
}
// Disconnect onmousemove and ontouchmove events that call this function
dojo.disconnect(this.events.shift());
dojo.disconnect(this.events.shift());
},
destroy: function(){
// summary:
// stops the move, deletes all references, so the object can be garbage-collected
dojo.forEach(this.events, dojo.disconnect);
// undo global settings
var h = this.host;
if(h && h.onMoveStop){
h.onMoveStop(this);
}
// destroy objects
this.events = this.node = this.host = null;
}
});
}