# | Change | User | Description | Committed | |
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#8 | 13972 | tjuricek |
Removing old microservice implementations. The system is now mostly a monolith. Eventually there will be a websocket service. |
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#7 | 13788 | tjuricek | Altering the bundler version on the buildmaster and build environments and adding new pillars to select the 'run as' user for RVM | ||
#6 | 13768 | tjuricek |
Fixing the version of bundler to 1.8.9. The recent changes to 1.9.x don't seem to work smoothly with RVM - 'rake install' (a task defined by bundler) seems to shell out to the 'gem' command, which doesn't appear to be configured quite right when launched via an RVM wrapper script. |
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#5 | 13517 | tjuricek |
Revised Salt hierarchy to allow for CD clustering. Now, there are two main salt environments: 'build' and 'eval'. The 'eval' environment can be configured for testing or development by setting the Grain 'dev_pillar: True' or 'test_pillar: True'. The test modes may need a bit more effort to figure out exactly where I'll put the .deb files. The dev box passes p4_web_api tests. |
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#4 | 13515 | tjuricek |
Initial configuration for the p4_project_services. The tests haven't been run yet, so it's likely missing some more configuration. Using vagrant to even manage these environments may not be our realistic CD premise. I may end up moving some more responsibility into the Salt layer, which would make vSphere automation easier. |
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#3 | 13512 | tjuricek |
Add 'test-ubuntu12' environment that sets up projects based on "production" packages. Packages are installed from source files that should have been created by the last 'build-ubuntu12' environment. Since the package building process "dirties" up the environment it's better to use a clean system to test package installation. |
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#2 | 13496 | tjuricek |
Complete and seed the setup of the p4webapi in a development mode. This works against the local development tree for dev environments. |
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#1 | 13494 | tjuricek | Reorganize salt tree to have a single set of states (probably) organized with different basic minion configurations. |