/*
* Copyright 1995, 1996 Perforce Software. All rights reserved.
*
* This file is part of Perforce - the FAST SCM System.
*/
# define NEED_ACCESS
# define NEED_ERRNO
# define NEED_STAT
# include <stdhdrs.h>
# include <charman.h>
# include <i18napi.h>
# include <charcvt.h>
# ifdef OS_VMS
# include <unistd.h>
# include <dirent.h>
# endif
# include <error.h>
# include <strbuf.h>
# include <strarray.h>
# include "pathsys.h"
# include "filesys.h"
# include "macfile.h"
# include "fileio.h"
# include "signaler.h"
# ifdef OS_NT
# include "windows.h"
extern int nt_islink( StrPtr *fname, DWORD *dwFlags, int dounicode, int lfn );
extern void nt_free_wname( const wchar_t *wname );
# endif
// We can encounter .DS_Store files on *any* platform
// and we should remove them if we've been directed to
// RmDir().
//
// http://en.wikipedia.org/wiki/.DS_Store
//
StrRef DS_STORE_NAME(".DS_Store");
# ifdef OS_NT
int
DirExists( const wchar_t *wp )
{
DWORD attrs;
// Silly MS, can't use wstat because they screen for wild cards
// without stepping past the LFN escape, "\\?\".
//
attrs = GetFileAttributesW (wp);
if (attrs == INVALID_FILE_ATTRIBUTES)
return -1;
else
return 0;
}
# endif
/*
* filemkdir.cc -- mkdir and rmdir operations
*/
/*
* FileSys::MkDir() - make directory, recursively if necessary
*/
void
FileSys::MkDir( const StrPtr &path, Error *e )
{
PathSys *p = PathSys::Create();
p->SetCharSet( GetCharSetPriv() );
p->Set( path );
# ifdef OS_NT
if( !LFN )
{
// This will error on a Windows path longer than 260 chars.
FileSys *f = FileSys::Create( FST_TEXT );
f->Set( path, e );
delete f;
}
#endif
// Bail if there is no parent, or the parent is "" (current dir)
if( ( e && e->Test() ) || !p->ToParent() || !p->Length() )
{
delete p;
return;
}
// BEOS and VMS:
// Blinkin' thing's access() returns -1 for all directories,
// so we use stat() instead.
// Now we always use stat(), just 'cause it works.
# ifdef OS_NT
const wchar_t *wp;
// LFN is supported in UnicodeName
if( ( DOUNICODE || LFN ) &&
( wp = FileIO::UnicodeName( p, LFN ) ) )
{
if( DirExists( wp ) < 0 )
{
MkDir( *p, e );
if( !e->Test() )
{
if( _wmkdir( wp ) < 0 && DirExists( wp ) < 0 )
if( errno != EEXIST )
e->Sys( "mkdir", p->Text() );
}
}
nt_free_wname( wp );
delete p;
return;
}
if( nt_islink( p, NULL, DOUNICODE, LFN ) > 0 )
{
delete p;
return;
}
# endif
// Ensure it is a dir. On cygwin (at least) we can create
// a directory with the same apparent name as a file (on
// cygwin only if that file is a .exe).
struct stat sb;
if( stat( p->Text(), &sb ) >= 0 && S_ISDIR( sb.st_mode ) )
{
delete p;
return;
}
// Recursively make the directory, but not on VMS, where
// you can just mkdir() the whole path.
# ifndef OS_VMS
MkDir( *p, e );
if( e->Test() )
{
delete p;
return;
}
# endif
// It seems that some versions of the MSVC runtime have a mangled
// mkdir that succeeds but returns failure on our "foo,d" directories.
# if defined(OS_OS2) || defined(OS_NT)
if( mkdir( p->Text() ) < 0 && stat( p->Text(), &sb ) < 0 )
if( errno != EEXIST )
e->Sys( "mkdir", p->Text() );
# else
if( mkdir( p->Text(), PERM_0777 ) < 0 )
if( errno != EEXIST )
e->Sys( "mkdir", p->Text() );
# endif
delete p;
}
void
FileSys::RmDir( const StrPtr &path, Error *e )
{
PathSys *p = PathSys::Create();
p->SetCharSet( GetCharSetPriv() );
p->Set( path );
# ifdef OS_NT
if( !LFN )
{
// This will error on a Windows path longer than 260 chars.
FileSys *f = FileSys::Create( FST_TEXT );
f->Set( path, e );
delete f;
}
# endif
// Bail if there is no parent, or the parent is "" (current dir)
if( (e && e->Test() ) || !p->ToParent() || !p->Length() )
{
delete p;
return;
}
if( preserveCWD )
{
char cwd[ 2048 ];
getcwd( cwd, sizeof( cwd ) );
if( !StrPtr::SCompare( p->Text(), cwd ) )
{
delete p;
return;
}
}
// Remove the directory.
// Bail on failure.
# ifdef OS_NT
DWORD attr;
const wchar_t *wp = NULL;
if( DOUNICODE || LFN )
{
if( (wp = FileIO::UnicodeName( p, LFN )) != NULL )
attr = GetFileAttributesW( wp );
}
else
attr = GetFileAttributesA( p->Text() );
// for windows bail if the directory is a 'junction'
if( attr & FILE_ATTRIBUTE_REPARSE_POINT )
{
nt_free_wname( wp );
delete p;
return;
}
if( wp )
{
if( _wrmdir( wp ) < 0 )
{
nt_free_wname( wp );
delete p;
return;
}
nt_free_wname( wp );
}
else
# endif
if( rmdir( p->Text() ) < 0 )
{
// It's possible we may have encountered a .DS_Store file
// These are created by the Finder on Mac OS X.
//
// http://en.wikipedia.org/wiki/.DS_Store
//
// These can be deleted with no harm.
// First make a path for the .DS_Store file
//
PathSys * dsp = PathSys::Create();
dsp->SetCharSet( GetCharSetPriv() );
dsp->SetLocal( *p, DS_STORE_NAME );
FileSys * fs = FileSys::Create( FST_BINARY );
fs->Set( *dsp );
delete dsp;
// If there doesn't exist a .DS_Store file, rmdir() failed for
// "legitimate" reasons. We bail.
//
if ( !(fs->Stat() & FSF_EXISTS) )
{
delete fs;
delete p;
return;
}
// If the file exists, we need to make sure it is the *only* file
// in the directory.
//
FileSys * dir = FileSys::Create( FST_BINARY );
if ( !dir )
{
delete fs;
delete p;
return;
}
dir->Set( *p );
StrArray * files = dir->ScanDir( e );
if ( files && files->Count() == 1 )
fs->Unlink( e );
delete fs;
delete dir;
delete files;
// Try again
//
if( rmdir( p->Text() ) < 0 )
{
delete p;
return;
}
}
// Hey -- it worked. Try to get the parent.
RmDir( *p, e );
delete p;
}
void
FileSys::PurgeDir( const char *dir, Error *e )
{
FileSys *f = FileSys::Create( FST_BINARY );
f->Set( dir );
if( !( f->Stat() & FSF_EXISTS ) )
{
delete f;
return;
}
StrArray *a = f->ScanDir( e );
PathSys *p = PathSys::Create();
for( int i = 0; !e->Test() && a && i < a->Count(); i++ )
{
p->SetLocal( StrRef( dir ), *a->Get(i) );
f->Set( *p );
int stat = f->Stat();
if( stat & FSF_DIRECTORY )
PurgeDir( f->Name(), e );
else
f->Unlink( e );
}
delete p;
delete a;
if( !e->Test() )
{
f->Set( dir );
rmdir( f->Name() );
}
delete f;
}
# |
Change |
User |
Description |
Committed |
|
#1
|
22561 |
rlranft |
Populate -o //guest/perforce_software/p4/2016-2/...
//guest/rlranft/p4/2016-2/.... |
|
|
//guest/perforce_software/p4/2016-2/sys/filemkdir.cc |
#1
|
22283 |
mark_mears |
Initial add of the 2016.2 p4/p4api source code. |
|
|