job000295 #7

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# The form data below was edited by perforce
# Perforce Workshop Jobs
#
#  Job:           The job name. 'new' generates a sequenced job number.
#
#  Status:        Job status; required field.  There is no enforced or
#                 promoted workflow for transition of jobs from one
#                 status to another, just a set of job status values
#                 for users to apply as they see fit.  Possible values:
#
#                 open - Issue is available to be worked on.
#
#                 inprogress - Active development is in progress.
#
#                 blocked - Issue cannot be implemented for some reason.
#
#                 fixed - Fixed, optional status to use before closed.
#                 
#                 closed - Issue has been dealt with definitively.
#
#                 punted - Decision made not to address the issue,
#                    possibly not ever.
#
#                 suspended - Decision made not to address the issue
#                    in the immediate future, but noting that it may
#                    have some merit and may be revisited later.
#
#                 duplicate - Duplicate of another issue that.
#
#                 obsolete - The need behind the request has become
#                    overcome by events.
#
#  Project:       The project this job is for. Required.
#
#  Severity:      [A/B/C] (A is highest)  Required.
#
#  ReportedBy     The user who created the job. Can be changed.
#
#  ReportedDate:  The date the job was created.  Automatic.
#
#  ModifiedBy:    The user who last modified this job. Automatic.
#
#  ModifiedDate:  The date this job was last modified. Automatic.
#
#  OwnedBy:       The owner, responsible for doing the job. Optional.
#
#  Description:   Description of the job.  Required.
#
#  DevNotes:      Developer's comments.  Optional.  Can be used to
#                 explain a status, e.g. for blocked, punted,
#                 obsolete or duplicate jobs.  May also provide
#                 additional information such as the earliest release
#                 in which a bug is known to exist.
#
# Component:      Projects may use this optional field to indicate
#                 which component of the project a givenjob is associated
#                 with.
#
#                 For the SDP, the list of components is defined in:
#                 //guest/perforce_software/sdp/tools/components.txt
#
#  Type:          Type of job [Bug/Feature].  Required.
#
#  Release:       Release in which job is intended to be fixed.

Job:	job000295

Status:	closed

Project:	perforce-software-p4connect

Severity:	C

ReportedBy:	StuartHarrisonSumo

ReportedDate:	2015/06/03 04:59:28

ModifiedBy:	perforce

ModifiedDate:	2019/02/19 10:51:17

OwnedBy:	StuartHarrisonSumo

Description:
	System.NullReferenceException: Object reference not set to an instance of an object
	When attempting to open a project in Unity and certain other actions (Play Game, edit objects).
	
	P4Connect version : 2.7 GA.3.R.1062935 (from Asset Store) [original]
	P4Connect version : 2.7 GA.5.R.13814 (from Swarm) [latest checked]
	Server version: P4D/NTX64/2014.2/978861 (2014/12/19)
	P4V version: Perforce Visual Client/NTX64/2014.2/959839
	Unity : 5.0.2f1 64 bit
	
	NullReferenceException: Object reference not set to an instance of an object
	Perforce.P4.Changelist.FromChangeCmdTaggedOutput (Perforce.P4.TaggedObject objectInfo, Boolean GetShelved, System.String offset, Boolean dst_mismatch) (at c:/workshop/guest/perforce_software/p4connect/src/P4Bridge/p4api.net/Changelist.cs:235)
	Perforce.P4.Changelist.FromChangeCmdTaggedOutput (Perforce.P4.TaggedObject objectInfo, System.String offset, Boolean dst_mismatch) (at c:/workshop/guest/perforce_software/p4connect/src/P4Bridge/p4api.net/Changelist.cs:153)
	Perforce.P4.Repository.GetChangelists (Perforce.P4.Options options, Perforce.P4.FileSpec[] files) (at c:/workshop/guest/perforce_software/p4connect/src/P4Bridge/p4api.net/Repository.Changelist.cs:1303)
	P4Connect.ChangeManager.RefreshChangeLists (P4Connect.PerforceConnection p4conn, Boolean all) (at c:/workshop/guest/perforce_software/p4connect/src/P4Connect/P4Connect/P4Connect.ChangeManager.cs:198)
	P4Connect.ChangeManager.RefreshDefaultChange (P4Connect.PerforceConnection p4conn) (at c:/workshop/guest/perforce_software/p4connect/src/P4Connect/P4Connect/P4Connect.ChangeManager.cs:262)
	P4Connect.ChangeManager.RefreshChange (P4Connect.PerforceConnection p4conn, Int32 changeId) (at c:/workshop/guest/perforce_software/p4connect/src/P4Connect/P4Connect/P4Connect.ChangeManager.cs:223)
	P4Connect.ChangeManager.OnEngineOperationPerformed (P4Connect.PerforceConnection aConnection, System.Collections.Generic.List`1 aFilesAndMetas) (at c:/workshop/guest/perforce_software/p4connect/src/P4Connect/P4Connect/P4Connect.ChangeManager.cs:40)
	P4Connect.Engine.PerformOperation (System.String[] arPaths, System.String[] arMoveToPaths, AssetOperation aDesiredOp) (at c:/workshop/guest/perforce_software/p4connect/src/P4Connect/P4Connect/P4Connect.Engine.cs:940)
	UnityEngine.Debug:LogException(Exception)
	P4Connect.Engine:LogP4Exception(Exception) (at c:/workshop/guest/perforce_software/p4connect/src/P4Connect/P4Connect/P4Connect.Engine.cs:1565)
	P4Connect.Engine:PerformOperation(String[], String[], AssetOperation) (at c:/workshop/guest/perforce_software/p4connect/src/P4Connect/P4Connect/P4Connect.Engine.cs:949)
	P4Connect.Engine:CreateAssets(String[]) (at c:/workshop/guest/perforce_software/p4connect/src/P4Connect/P4Connect/P4Connect.Engine.cs:448)
	P4Connect.AssetPostProcessor:OnPostprocessAllAssets(String[], String[], String[], String[]) (at c:/workshop/guest/perforce_software/p4connect/src/P4Connect/P4Connect/P4Connect.AssetPostProcessor.cs:40)
	UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])

DevNotes:

Type:	Bug
# Change User Description Committed
#7 default
#6 default
#5 default
#4 default
#3 default
#2 default
#1 default