10 years agojrdmellowHFX commented on job000111 for Adding my comment from the Unity Asset store page for P4Connect; "From what I can tell, the GetDeepSelectedEffectivePaths call uses Selection.GetFilte ...Adding my comment from the Unity Asset store page for P4Connect; "From what I can tell, the GetDeepSelectedEffectivePaths call uses Selection.GetFiltered(typeof(Object), SelectionMode.Assets), which should actually be SelectionMode.DeepAssets instead." Doing this effectively makes add/edit/delete recursive and acts the same as p4 and p4v. « | ||
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