using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Perforce.P4 { /// <summary> /// Augment String List used mostly for passing of parameters to command. /// </summary> public class StringList : List<String> { /// <summary> /// Default constructer /// </summary> public StringList() : base() { } /// <summary> /// Construct a list with the specified capacity and preallocate the members /// </summary> /// <param name="capacity"></param> public StringList(int capacity) : base(capacity) { // allocate the members for (int idx = 0; idx < capacity; idx++) this.Add(null); } /// <summary> /// Create a list from a string array /// </summary> /// <param name="l"></param> public StringList(String[] l) { for (int idx = 0; idx < l.Length; idx++) this.Add(l[idx]); } /// <summary> /// Cast a string array to a string list /// </summary> /// <param name="l">The list to cast</param> /// <returns>New StringList representing the results of the cast</returns> public static implicit operator StringList(String[] l) { if (l == null) return null; return new StringList(l); } /// <summary> /// Cast a StringList to a String[] /// </summary> /// <param name="l">The StringList being cast</param> /// <returns>new String[]</returns> public static implicit operator String[](StringList l) { if (l == null) return null; String[] v = new String[l.Count]; for (int idx = 0; idx < l.Count; idx++) v[idx] = l[idx]; return v; } /// <summary> /// Copy elements from another StringList into this list /// </summary> /// <param name="src">The source StringList</param> /// <param name="destIdx">The index of the first element copied in the destination array</param> /// <param name="cnt">How many elements to copy</param> public void Copy(StringList src, int destIdx, int cnt) { // grow the list if needed if (Count < destIdx + cnt) { Capacity = destIdx + cnt; for (int idx = Count; idx < destIdx + cnt; idx++) { this.Add(null); } } for (int idx = 0; idx < cnt; idx++) { this[destIdx + idx] = src[idx]; } } /// <summary> /// Test to see if an object is equal to this StringLis. An object is /// equal if it is a StringArray (or can be cast as one and has the /// same elements in the same order. /// </summary> /// <param name="obj">object to test</param> /// <returns>true if equal</returns> public override bool Equals(object obj) { StringList l = obj as StringList; if (l == null) return false; // can't equal, it's null or the wrong type if (Count != l.Count) return false; for (int idx = 0; idx < Count; idx++) { if (this[idx] != l[idx]) return false; } return true; } /// <summary> /// Override to quell compilation warning /// </summary> /// <returns></returns> public override int GetHashCode() { return base.GetHashCode(); } /// <summary> /// Test to see if two StringList are equal. They are equal if they /// have the same elements in the same order. /// </summary> /// <param name="l1">The first list</param> /// <param name="l2">The second list</param> /// <returns>true if equal</returns> public static bool operator ==(StringList l1, StringList l2) { // cast to object or we'll recurse if ((((object)l1) == null) && (((object)l2) == null)) return true; // if both null, are equal if ((((object)l1) == null) || (((object)l2) == null)) return false; // if only one is null, not equal if (l1.Count != l2.Count) return false; for (int idx = 0; idx < l1.Count; idx++) { if (l1[idx] != l2[idx]) return false; } return true; } /// <summary> /// Test to see if to StringList are different (not equal) /// </summary> /// <param name="l1">The first list</param> /// <param name="l2">The second list</param> /// <returns>true if not equal</returns> public static bool operator !=(StringList l1, StringList l2) { // cast to object or we'll recurse if ((((object)l1) == null) && (((object)l2) == null)) return false; // if both null, are equal if ((((object)l1) == null) || (((object)l2) == null)) return true; // if only one is null, not equal if (l1.Count != l2.Count) return true; for (int idx = 0; idx < l1.Count; idx++) { if (l1[idx] != l2[idx]) return true; } return false; } /// <summary> /// Convert the list to a single String. Each element is /// separated by a /r/n line separator. /// </summary> /// <returns></returns> public override string ToString() { String v = String.Empty; for (int idx = 0; idx < Count; idx++) { if (v.Length > 0) v += "/r/n"; v += this[idx]; } return v; } /// <summary> /// Add to string lists /// </summary> /// <param name="l">The left list</param> /// <param name="r">The right list</param> /// <returns>A new list consisting of the elements of the left list followed by the elements of the right list</returns> public static StringList operator +(StringList l, StringList r) { if ((l == null) && (r == null)) return null; int lCnt = (l == null) ? 0 : l.Count; int rCnt = (r == null) ? 0 : r.Count; StringList v = new StringList(lCnt + rCnt); for (int i = 0; i < lCnt; i++) v[i] = l[i]; for (int i = 0; i < rCnt; i++) v[lCnt + i] = r[i]; return v; } /// <summary> /// Test to see if the StringList is null or empty (has no elements) /// </summary> /// <param name="s"></param> /// <returns></returns> public static bool IsNullOrEmpy(StringList s) { return ((s == null) || (s.Count <= 0)); } } }
# | Change | User | Description | Committed | |
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#1 | 19358 | AnnaTito |
Populate -o //guest/perforce_software/p4connect/... //guest/AnnaTito/dev/p4connect/.... |
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//guest/perforce_software/p4connect/main/src/P4Bridge/p4api.net/StringList.cs | |||||
#1 | 16209 | Norman Morse | Move entire source tree into "main" branch so workshop code will act correctly. | ||
//guest/perforce_software/p4connect/src/P4Bridge/p4api.net/StringList.cs | |||||
#2 | 12135 | Norman Morse |
Integrate dev branch changes into main. This code is the basiis of the 2.7 BETA release which provides Unity 5 compatibility |
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#1 | 10940 | Norman Morse |
Inital Workshop release of P4Connect. Released under BSD-2 license |