/* * Copyright 1995, 1996 Perforce Software. All rights reserved. * * This file is part of Perforce - the FAST SCM System. */ /* * This class has one method IsAlive() which can be called in either the * client or the server. * * client: * KeepAlive is subclassed and an implementation of IsAlive() is * written that checks to see if the server request should be * terminated or not. Note, this feature can be programmed using * the API but must be instantiated using SetBreak() after the call * to client.Init(). * * server: * The server has a couple of places where long running queries can * stop and check to see if the client is still waiting (i.e. has not * been terminated). */ class KeepAlive { public: virtual ~KeepAlive() {}; virtual int IsAlive() = 0; };
# | Change | User | Description | Committed | |
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#1 | 19358 | AnnaTito |
Populate -o //guest/perforce_software/p4connect/... //guest/AnnaTito/dev/p4connect/.... |
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//guest/perforce_software/p4connect/main/src/P4Bridge/p4api/include/p4/keepalive.h | |||||
#1 | 16209 | Norman Morse | Move entire source tree into "main" branch so workshop code will act correctly. | ||
//guest/perforce_software/p4connect/src/P4Bridge/p4api/include/p4/keepalive.h | |||||
#2 | 12135 | Norman Morse |
Integrate dev branch changes into main. This code is the basiis of the 2.7 BETA release which provides Unity 5 compatibility |
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#1 | 10940 | Norman Morse |
Inital Workshop release of P4Connect. Released under BSD-2 license |