/* * Copyright 1995, 2009 Perforce Software. All rights reserved. * * This file is part of Perforce - the FAST SCM System. */ /* * NetConnect.h - RPC connection handler * * Classes Defined: * * NetIoPtrs - input/output parameters for SendOrReceive() * NetEndPoint - an endpoint for making connections * NetTransport - an RPC connection to/from a remote host * * Description: * * These classes provide abstract base classes for an endpoint for * a connection, and a connection itself. * * It should go without saying, but destructing a NetTransport must * imply a Close(). * * Public Methods: * * NetEndPoint::Listen() - set up for subsequent Accept() * NetEndPoint::ListenCheck() - see if we can listen on the given address * NetEndPoint::CheaterCheck() - check if supplied port is the licensed one * NetEndPoint::Unlisten() - cancel Listen() * NetEndPoint::Transport() - return an appropriate NetTransport * NetEndPoint::GetListenAddress() - return address suitable for Listen() * * NetTransport::Accept() - accept a single incoming connection * NetTransport::Connect() - make a single outgoing connection * NetTransport::Send() - send stream data * NetTransport::Receive() - receive stream data * NetTransport::SendOrReceive() - send or receive what's available * NetTransport::Close() - close connection * * NetTransport::GetAddress() - return connection's local address * NetTransport::GetPeerAddress() - return address of the peer * NetTransport::GetBuffering() - return transport level send buffering */ # ifndef __NETCONNECT_H__ # define __NETCONNECT_H__ # include <error.h> class KeepAlive; class NetTransport; class RpcZksClient; // NetEndPoint's friend enum PeekResults { PeekTimeout = 0, PeekSSL, PeekCleartext }; struct NetIoPtrs { char *sendPtr; char *sendEnd; char *recvPtr; char *recvEnd; } ; class NetEndPoint { friend class RpcZksClient; public: static NetEndPoint * Create( const char *addr, Error *e ); StrPtr GetAddress() { return ppaddr.HostPort(); } virtual void GetExpiration( StrBuf &buf ); virtual ~NetEndPoint(); virtual StrPtr *GetListenAddress( int raf_flags ) = 0; virtual StrPtr *GetHost() = 0; // like GetHost(), but NetTcpEndPoint transforms into our standard printable form virtual StrBuf GetPrintableHost() { return *GetHost(); } virtual void GetMyFingerprint(StrBuf &value) { value.Clear(); } virtual bool IsAccepted() { return isAccepted; } virtual void Listen( Error *e ) = 0; virtual void ListenCheck( Error *e ) = 0; virtual int CheaterCheck( const char *port ) = 0; virtual void Unlisten() = 0; virtual NetTransport * Connect( Error *e ) = 0; virtual NetTransport * Accept( Error *e ) = 0; virtual int IsSingle() = 0; NetPortParser & GetPortParser() { return ppaddr; } protected: NetPortParser ppaddr; // parsed transport/host/service endpoint bool isAccepted; virtual int GetFd() { return -1; }; // method used by RpcZksClient } ; class NetTransport : public KeepAlive { public: virtual ~NetTransport(); virtual void ClientMismatch( Error *e ); virtual void DoHandshake( Error * /* e */) {} // default: do nothing virtual StrPtr *GetAddress( int raf_flags ) = 0; virtual StrPtr *GetPeerAddress( int raf_flags ) = 0; virtual int GetPortNum() { return -1; } virtual bool IsSockIPv6() { return false; } virtual bool IsAccepted() = 0; virtual void Send( const char *buffer, int length, Error *e ) = 0; virtual int Receive( char *buffer, int length, Error *e ) = 0; virtual void Close() = 0; virtual void SetBreak( KeepAlive *breakCallback ) = 0; virtual int GetSendBuffering() = 0; virtual int GetRecvBuffering() = 0; virtual void GetEncryptionType(StrBuf &value) { value.Clear(); } virtual void GetPeerFingerprint(StrBuf &value) { value.Clear(); } // I&O virtual int SendOrReceive( NetIoPtrs &io, Error *se, Error *re ); // DO NOT USE -- experimental only! virtual int GetFd() { return -1; } protected: PeekResults CheckForHandshake(int fd); virtual int Peek( int fd, char *buffer, int length ); } ; # endif // # ifndef __NETCONNECT_H__
# | Change | User | Description | Committed | |
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#1 | 19358 | AnnaTito |
Populate -o //guest/perforce_software/p4connect/... //guest/AnnaTito/dev/p4connect/.... |
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//guest/perforce_software/p4connect/main/src/P4Bridge/p4api/include/p4/netconnect.h | |||||
#1 | 16209 | Norman Morse | Move entire source tree into "main" branch so workshop code will act correctly. | ||
//guest/perforce_software/p4connect/src/P4Bridge/p4api/include/p4/netconnect.h | |||||
#2 | 12135 | Norman Morse |
Integrate dev branch changes into main. This code is the basiis of the 2.7 BETA release which provides Unity 5 compatibility |
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#1 | 10940 | Norman Morse |
Inital Workshop release of P4Connect. Released under BSD-2 license |