/* * p4api.cc - a p4 client API example * * This file is part of the p4api distribution package. * * This barebones example simply mimics the regular p4 command line * program. * * Generally, compiling with the C++ compiler and linking with the * three provided libraries is sufficient to build this sample program. * * See the Perforce C/C++ API User's Guide at * www.perforce.com/perforce/technical.html for further information. * * $Id: //depot/r14.2/p4/api/p4api.cc#1 $ */ # include "clientapi.h" int main( int argc, char **argv ); int main( int argc, char **argv ) { ClientUser ui; ClientApi client; StrBuf msg; Error e; // Any special protocol mods // client.SetProtocol( "tag" ); // Connect to server client.Init( &e ); if( e.Test() ) { e.Fmt( &msg ); fprintf( stderr, "%s\n", msg.Text() ); return 1; } // Run the command "argv[1] argv[2...]" client.SetArgv( argc - 2, argv + 2 ); client.Run( argv[1], &ui ); // Close connection client.Final( &e ); if( e.Test() ) { e.Fmt( &msg ); fprintf( stderr, "%s\n", msg.Text() ); return 1; } return 0; }
# | Change | User | Description | Committed | |
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#1 | 19358 | AnnaTito |
Populate -o //guest/perforce_software/p4connect/... //guest/AnnaTito/dev/p4connect/.... |
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//guest/perforce_software/p4connect/main/src/P4Bridge/p4api/sample/p4api.cc | |||||
#1 | 16209 | Norman Morse | Move entire source tree into "main" branch so workshop code will act correctly. | ||
//guest/perforce_software/p4connect/src/P4Bridge/p4api/sample/p4api.cc | |||||
#2 | 12135 | Norman Morse |
Integrate dev branch changes into main. This code is the basiis of the 2.7 BETA release which provides Unity 5 compatibility |
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#1 | 10940 | Norman Morse |
Inital Workshop release of P4Connect. Released under BSD-2 license |